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Exergaming in the Car: Preliminary Results of an Experimental Setup

Published: 02 December 2014 Publication History

Abstract

This paper presents a pilot study that explores an experimental setup for measuring stress reduction through an exergaming approach within the spatial limitations of a car. Besides our focus on the exploration of the experiment's setup, we present preliminary results that are crucial for the design of gameful stress reduction in the car context. We conclude that winning or losing an exergame does not have a significant effect on the player's distress level. However, the exergame itself, if designed properly for the spatial limitation of the car, does have a significant influence on the player's level of distress, worry and engagement.

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Published In

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IE2014: Proceedings of the 2014 Conference on Interactive Entertainment
December 2014
259 pages
ISBN:9781450327909
DOI:10.1145/2677758
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

In-Cooperation

  • The University of Newcastle, Australia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 December 2014

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Author Tags

  1. Exergaming
  2. Experimentation
  3. In-car gaming
  4. Stress

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  • Research-article
  • Research
  • Refereed limited

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IE2014
IE2014: Interactive Entertainment 2014
December 2 - 3, 2014
NSW, Newcastle, Australia

Acceptance Rates

IE2014 Paper Acceptance Rate 27 of 42 submissions, 64%;
Overall Acceptance Rate 64 of 148 submissions, 43%

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