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Evaluating an inverted CS1

Published: 05 March 2014 Publication History

Abstract

This case study explores an inverted classroom offering of an introductory programming course (CS1). Students prepared for lecture by watching short lecture videos and completing required in-video quiz questions. During lecture, the students worked through exercises with the support of the instructor and teaching assistants. We describe the course implementation and its assessment, including pre- and post-course surveys. We also discuss lessons learned, modifications that we plan to make for the next offering, and recommendations for others teaching inverted courses.

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Cited By

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  • (2024)Teaching Software to Diverse UX Design Cohorts: From Flipped Classrooms to Computer-Based ScaffoldingProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658632(1-11)Online publication date: 5-Jun-2024
  • (2023)Supporting Collaboration in Introductory Programming Classes Taught in Hybrid Mode: A Participatory Design StudyProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596042(1248-1262)Online publication date: 10-Jul-2023
  • (2022)Heterogenitätsbewusste digitale Gestaltung eines Einführungsmoduls in der InformatikHeterogeneity-Aware Digital Design of an Introductory Module in Computer ScienceMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/48/2022.06.14.X48(170-190)Online publication date: 14-Jun-2022
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cover image ACM Conferences
SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
March 2014
800 pages
ISBN:9781450326056
DOI:10.1145/2538862
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 March 2014

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Author Tags

  1. CS1
  2. case study
  3. flipped classroom
  4. inverted classroom
  5. novice programming

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SIGCSE '14
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SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
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Cited By

View all
  • (2024)Teaching Software to Diverse UX Design Cohorts: From Flipped Classrooms to Computer-Based ScaffoldingProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658632(1-11)Online publication date: 5-Jun-2024
  • (2023)Supporting Collaboration in Introductory Programming Classes Taught in Hybrid Mode: A Participatory Design StudyProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596042(1248-1262)Online publication date: 10-Jul-2023
  • (2022)Heterogenitätsbewusste digitale Gestaltung eines Einführungsmoduls in der InformatikHeterogeneity-Aware Digital Design of an Introductory Module in Computer ScienceMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/48/2022.06.14.X48(170-190)Online publication date: 14-Jun-2022
  • (2022)Digitally Supported Introductory University Teaching in Computer Science Considering Heterogeneous GroupsProceedings of the 2022 ACM Conference on International Computing Education Research - Volume 210.1145/3501709.3544296(10-11)Online publication date: 7-Aug-2022
  • (2021)Teaching and Learning to Program: Umbrella Review of Introductory Programming in Higher EducationMathematics10.3390/math91517379:15(1737)Online publication date: 23-Jul-2021
  • (2021)Flipped Classrooms for Introductory Computer Programming CoursesInternational Journal of Information and Education Technology10.18178/ijiet.2021.11.4.150811:4(178-183)Online publication date: 2021
  • (2021)Investigating Computer Science Instructors Behavioral Intention to Adopt the Flipped Classroom Applying an Extended UTAUT Model: The Role of Age, Gender, and ExperienceInternational Journal of Information and Education Technology10.18178/ijiet.2021.11.12.157411:12(631-637)Online publication date: 2021
  • (2021)Evidence for Teaching Practices that Broaden Participation for Women in ComputingProceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3502870.3506568(57-131)Online publication date: 28-Dec-2021
  • (2021)Spatial Skills and Demographic Factors in CS1Proceedings of the 21st Koli Calling International Conference on Computing Education Research10.1145/3488042.3488049(1-10)Online publication date: 17-Nov-2021
  • (2021)Would Flipped Classroom be My Approach in Teaching Computing Courses: Literature Review2021 9th International Conference on Information and Education Technology (ICIET)10.1109/ICIET51873.2021.9419631(166-170)Online publication date: 27-Mar-2021
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