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CAPTIVE: a cube with augmented physical tools

Published: 26 April 2014 Publication History

Abstract

This paper describes a tangible 3D user interface called CAPTIVE, a Cube with Augmented Physical Tools, for exploration of 3D information. The design of CAPTIVE is founded on the concept of tool use, in which handheld tool objects are used to modify the properties or appearance of target objects. The user of CAPTIVE holds a physical wireframe cube that contains virtual objects in one hand, in the other a pointing device, its tip visually augmented to reflect its function as a tool. On the display the user watches the immediate, direct effects of actions with the tool. In the current prototype, routines for handling cube manipulation and an augmented haptic pointing device have been separately implemented, but integration and refinement remain to be done. In this paper we describe our vision of the system and preliminary testing carried out to date.

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References

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Block, F., Schmidt, A., Villar, N., Gellersen, H.W., Towards a Playful User Interface for Home This commercial device was chosen to reduce sources of localization error; we plan to replace this with an untethered pen tracked using a similar scheme as the cube. Entertainment Systems. In Proc. of EUSAI'04, Springer Verlag (2004), 207--217.
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St. Amant, R., and Horton, T. E. Revisiting the definition of tool use. Animal Behaviour 74, 4 (2008), 1199--1208.
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Cited By

View all
  • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
  • (2024)Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642740(1-21)Online publication date: 11-May-2024
  • (2023)DensingQueen: Exploration Methods for Spatial Dense Dynamic DataProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614535(1-12)Online publication date: 13-Oct-2023
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 26 April 2014

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    Author Tags

    1. 3d user interfaces
    2. augmented reality
    3. tangible computing
    4. tool-based interaction

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
    • (2024)Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642740(1-21)Online publication date: 11-May-2024
    • (2023)DensingQueen: Exploration Methods for Spatial Dense Dynamic DataProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614535(1-12)Online publication date: 13-Oct-2023
    • (2023)CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum GiftingInternational Journal of Human–Computer Interaction10.1080/10447318.2023.217135040:6(1409-1437)Online publication date: 6-Feb-2023
    • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
    • (2021)Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00105(778-787)Online publication date: Mar-2021
    • (2021)Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.303033427:2(1193-1203)Online publication date: Feb-2021
    • (2020)MRCAT: In Situ Prototyping of Interactive AR EnvironmentsVirtual, Augmented and Mixed Reality. Design and Interaction10.1007/978-3-030-49695-1_16(235-255)Online publication date: 10-Jul-2020
    • (2019)Inside-reachable and see-through augmented reality Shell for 3D visualization and tangible interactionMultimedia Tools and Applications10.1007/s11042-019-08324-3Online publication date: 12-Dec-2019
    • (2018)Using an Augmented Reality Cube-Like Interface and 3D Gesture-Based Interaction to Navigate and Manipulate DataProceedings of the 11th International Symposium on Visual Information Communication and Interaction10.1145/3231622.3231625(92-96)Online publication date: 13-Aug-2018
    • Show More Cited By

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