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Gamification of collaborative idea generation and convergence

Published: 26 April 2014 Publication History

Abstract

Collaborative brainstorming does not always result in more ideas or higher quality ideas than working individually. We designed a system with game elements to incent participation in a collaborative creative idea generation processes of brainstorming followed by a convergence activity. We compared teams using the system with and without game elements to investigate the effect of the elements on collaborative work activities. Preliminary results suggest that game elements can help teams produce more ideas during brainstorming and engage in more discussion during a subsequent convergence activity, without negatively affecting idea quality.

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References

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Cited By

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  • (2024)Digital Twins of Socio-Technical Ecosystems to Drive Societal ChangeProceedings of the ACM/IEEE 27th International Conference on Model Driven Engineering Languages and Systems10.1145/3652620.3686248(275-286)Online publication date: 22-Sep-2024
  • (2023)Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysisFrontiers in Psychology10.3389/fpsyg.2023.125354914Online publication date: 9-Oct-2023
  • (2022)A nagy szabadulás? Csapatépítő megoldások a covid-19 járvány alattVezetéstudomány / Budapest Management Review10.14267/VEZTUD.2022.12.02(18-29)Online publication date: 16-Dec-2022
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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

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    Author Tags

    1. brainstorming
    2. collaboration
    3. convergence
    4. divergence
    5. gamification

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    CHI '14
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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2024)Digital Twins of Socio-Technical Ecosystems to Drive Societal ChangeProceedings of the ACM/IEEE 27th International Conference on Model Driven Engineering Languages and Systems10.1145/3652620.3686248(275-286)Online publication date: 22-Sep-2024
    • (2023)Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysisFrontiers in Psychology10.3389/fpsyg.2023.125354914Online publication date: 9-Oct-2023
    • (2022)A nagy szabadulás? Csapatépítő megoldások a covid-19 járvány alattVezetéstudomány / Budapest Management Review10.14267/VEZTUD.2022.12.02(18-29)Online publication date: 16-Dec-2022
    • (2021)Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature reviewEntertainment Computing10.1016/j.entcom.2020.10038736(100387)Online publication date: Jan-2021
    • (2020)Work gamification: Effects on enjoyment, productivity and the role of leadershipElectronic Commerce Research and Applications10.1016/j.elerap.2020.10099443(100994)Online publication date: Sep-2020
    • (2019)Gamification inducing creative ideation: a parallel mediation modelBehaviour & Information Technology10.1080/0144929X.2019.163564639:9(970-994)Online publication date: 30-Jun-2019
    • (2019)The Gamification of Learning: a Meta-analysisEducational Psychology Review10.1007/s10648-019-09498-wOnline publication date: 15-Aug-2019
    • (2018)Crowdsourced idea generation: The effect of exposure to an original ideaCreativity and Innovation Management10.1111/caim.1226427:2(196-208)Online publication date: 22-Mar-2018
    • (2017)Designing Cooperative GamificationProceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998272(2410-2421)Online publication date: 25-Feb-2017
    • (2017)Gamification in the Workplace: A Systematic Literature ReviewRecent Advances in Information Systems and Technologies10.1007/978-3-319-56541-5_29(283-292)Online publication date: 28-Mar-2017
    • Show More Cited By

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