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Tackling engagement in computing with computational music remixing

Published: 06 March 2013 Publication History

Abstract

In this paper, we describe EarSketch, an integrated curriculum, software toolset, and social media website, grounded in constructionist principles, that targets introductory high school computing education. We hypothesize that the use of collaborative computational music composition and remixing may avoid some of the engagement and culture-specific issues that other approaches, both in music and other media, have had. We discuss the design of EarSketch, its use in a pilot summer camp, and the evaluation results from that pilot.

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Cited By

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  • (2023)Using Domain-Specific, Immediate Feedback to Support Students Learning Computer Programming to Make MusicProceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 110.1145/3587102.3588851(368-374)Online publication date: 29-Jun-2023
  • (2023)Attracting Adults to Computer Programming via Hip HopProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 110.1145/3545945.3569800(528-534)Online publication date: 2-Mar-2023
  • (2022)Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus MusicComputer Music Journal10.1162/comj_a_0065146:3(48-66)Online publication date: 1-Sep-2022
  • Show More Cited By

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cover image ACM Conferences
SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
March 2013
818 pages
ISBN:9781450318686
DOI:10.1145/2445196
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 March 2013

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Author Tags

  1. collaboration
  2. computing principles
  3. education
  4. music
  5. remixing

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SIGCSE '13
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SIGCSE '13 Paper Acceptance Rate 111 of 293 submissions, 38%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2023)Using Domain-Specific, Immediate Feedback to Support Students Learning Computer Programming to Make MusicProceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 110.1145/3587102.3588851(368-374)Online publication date: 29-Jun-2023
  • (2023)Attracting Adults to Computer Programming via Hip HopProceedings of the 54th ACM Technical Symposium on Computer Science Education V. 110.1145/3545945.3569800(528-534)Online publication date: 2-Mar-2023
  • (2022)Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus MusicComputer Music Journal10.1162/comj_a_0065146:3(48-66)Online publication date: 1-Sep-2022
  • (2022)Code Beats - Teaching Computer Programming via Hip Hop BeatsProceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 210.1145/3502717.3532111(646-647)Online publication date: 7-Jul-2022
  • (2021)Code Beats: A Virtual Camp for Middle Schoolers Coding Hip HopProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432424(397-403)Online publication date: 3-Mar-2021
  • (2021)Peer Assistant Role Models in a Graduate Computer Science CourseAdvances in Software Engineering, Education, and e-Learning10.1007/978-3-030-70873-3_13(179-194)Online publication date: 9-Sep-2021
  • (2020)TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilitiesProceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3373625.3417005(1-14)Online publication date: 26-Oct-2020
  • (2020)Modeling Schools’ Capacity for Lasting Change: A Causal Loop and Simulation-Based ApproachProceedings of the 2018 Conference of the Computational Social Science Society of the Americas10.1007/978-3-030-35902-7_14(215-227)Online publication date: 28-May-2020
  • (2018)Teaching a computer to singJournal of Computing Sciences in Colleges10.5555/3205191.320519933:6(63-75)Online publication date: 1-Jun-2018
  • (2017)Creativity in Authentic STEAM Education with EarSketchProceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education10.1145/3017680.3017763(183-188)Online publication date: 8-Mar-2017
  • Show More Cited By

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