Great is our pleasure to welcome you to the first ACM SIGCOMM Workshop on Mobile Gaming -- MobiGames'12. While they are a relatively new phenomenon, games on smartphones have become wildly popular with users. Games consistently dominate the top purchases on mobile app marketplaces. With the intense competition that has ensued in this industry, games are now rapidly incorporating sophisticated technologies that adapt to the highly dynamic mobile computing environment. There are many research challenges here across graphics, energy consumption, network latency, HCI, security, and sensor networking. While this field is interdisciplinary by nature, many proposed ideas have direct impact on how networking protocols and infrastructures are designed and managed.
At this first Mobile Gaming workshop, we are bringing together researchers as well as practitioners to discuss the latest developments in this growing field. We have 5 technical papers being presented on a diverse set of topics, including infrastructure for local wireless peer-to-peer games, research findings from deploying games, display power management, and using sensors in pervasive gaming. Our keynote speaker is Dr. Antti Aaltonen, who is the Director of User Experience at Rovio Entertainment Ltd, the creators of Angry Birds. Our keystone speaker is Dr. Victor Bahl, who is the Director and Research Manager of the Mobile Computing Research Center at Microsoft Research. Our workshop schedule includes discussions with several panelists, including Christoph Thur (CEO of Ovelin, which has a very unique approach to gamification of music learning), Markus Pasula (CEO of Grand Cru, which makes social MMO games), Sonja Kangas (Director of IGDA Finland which is one of the most active International Game Developers Association chapters in the world), Professor Fabian Bustamante from Northwestern University, Professor Frans Mayra who leads the University of Tampere Game Research Lab, and Professor Suman Banerjee from the University of Wisconsin-Madison.
Proceeding Downloads
Legends of descent: analytics in an ad-supported windows phone game
Legends of Descent is an ad-supported roleplaying game on the Windows Phone platform. With over 128,000 downloads and thousands of game sessions per day, it provides a unique platform to analyze user gameplay patterns and behavior. Surprising insights ...
The anatomy of a large mobile massively multiplayer online game
We describe a large-scale and long-term measurement study of a popular mobile Massively Multiplayer Online Role Playing Game (MMORPG), called Parallel Kingdom, which has over 600,000 unique users distributed across more than 100 countries. Our study ...
MicroPlay: a networking framework for local multiplayer games
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and networking capabilities as well as their popularity and portability. However, existing game engines do not exploit the locality of players to improve game ...
Toward a mobile platform for pervasive games
Emerging pervasive games will be immersed into real-life situations and leverage new types of contextual interactions therein. For instance, a player's punching gesture, running activity, and fast heart rate conditions can be used as the game inputs. ...
Adaptive display power management for OLED displays
Mobile gaming has become increasingly popular in the past few years with the proliferation of smartphones that have the increased CPU, memory, and network (3.5G etc.) capabilities to support a vast range of interesting games. In addition, these phones ...
- Proceedings of the first ACM international workshop on Mobile gaming
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MobiGames '15 | 8 | 7 | 88% |
Overall | 8 | 7 | 88% |