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A quantitative quality model for gesture based user interfaces

Published: 28 November 2011 Publication History

Abstract

The technological advancement of computers and cameras over the past few years has given us the ability to control objects without touching them. There have already been a number of attempts at producing gesture based applications, but many of them have usability issues. This paper proposes a model that reflects the usability of a gesture based interface, in order to evaluate and improve a gesture-controlled system. The model defines four levels of abstraction, with the higher levels based on the lower ones. The levels of the model allow us to propose quantitative notions for 1) the parameters affecting the quality of individual gestures, 2) the overall quality of a gesture, 3) the quality of particular functionalities, or use cases, in a system, and 4) the overall quality of a system. The model was evaluated using an existing gesture-based interface for a popular media center application.

References

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Borg, G., Borg's Perceived Exertion and Pain Scales, Human Kinetics (1998).
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Forlines, C., Wigdor, D., Shen, C., Balakrishnan, R. Direct-Touch vs. Mouse Input for Tabletop Displays. Proc. CHI 2007, ACM PRESS (2007), 647--656.
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Freeman, W. T., Weissman, C. D. Television Control by Hand Gestures. IEEE Intl. Wkshp. on Automatic Face and Gesture Recognition, (1995), 24--31.
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Lenman, S., Bretzner, L., Eiderback, B. Computer Vision Based Recognition of Hand Gestures for HumanComputer Interaction. Proc. of the second Nordic conference on HCI (NordiCHI '02), (2002), 239--242.
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Nielson, M., Storring, M., Moeslund, T. B., and Granum, E. A procedure for developing intuitive and ergonomic gesture interfaces for man-machine interaction. Technical Report CVMT, (2003), 03--01.
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  • (2024)Evaluating gesture user interfacesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103242185:COnline publication date: 1-May-2024
  • (2023)Controlling Media Player with Hands: A Transformer Approach and a Quality of Experience AssessmentACM Transactions on Multimedia Computing, Communications, and Applications10.1145/363856020:5(1-22)Online publication date: 25-Dec-2023
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Published In

cover image ACM Other conferences
OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction Conference
November 2011
363 pages
ISBN:9781450310901
DOI:10.1145/2071536
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Human Factors & Ergonomics Soc: Human Factors & Ergonomics Soc

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2011

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Author Tags

  1. gesture-based interaction
  2. measurement
  3. model
  4. quality

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OzCHI '11
Sponsor:
  • Human Factors & Ergonomics Soc

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Overall Acceptance Rate 362 of 729 submissions, 50%

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Cited By

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  • (2024)Evaluating gesture user interfacesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103242185:COnline publication date: 1-May-2024
  • (2023)Controlling Media Player with Hands: A Transformer Approach and a Quality of Experience AssessmentACM Transactions on Multimedia Computing, Communications, and Applications10.1145/363856020:5(1-22)Online publication date: 25-Dec-2023
  • (2023)Revisiting Consumed Endurance: A NICE Way to Quantify Shoulder Fatigue in Virtual RealityProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615702(1-10)Online publication date: 9-Oct-2023
  • (2022)Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI LiteratureACM Transactions on Computer-Human Interaction10.1145/350353729:4(1-54)Online publication date: 5-May-2022
  • (2022)WriArm: Leveraging Wrist Movement to Design Wrist+Arm Based Teleportation in VR2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00047(317-325)Online publication date: Oct-2022
  • (2022)Exploring New Depths: How Could Passengers Interact with Future In-Car Holographic 3D Displays?HCI in Mobility, Transport, and Automotive Systems10.1007/978-3-031-04987-3_3(35-61)Online publication date: 16-Jun-2022
  • (2020)User Elicited Hand Gestures for VR-based Navigation of Architectural Designs2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC50065.2020.9127275(1-5)Online publication date: Aug-2020
  • (2019)Towards Low-burden In-situ Self-reportingCompanion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion10.1145/3301019.3323905(337-346)Online publication date: 18-Jun-2019
  • (2018)Evaluating a biosensor-based interface to recognize hand-finger gestures using a Myo armbandProceedings of the Annual Conference of the South African Institute of Computer Scientists and Information Technologists10.1145/3278681.3278709(229-238)Online publication date: 26-Sep-2018
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