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SNAG: social networking games to facilitate interaction

Published: 10 April 2010 Publication History

Abstract

Because professional relationships and a sense of community are so important for career mobility and satisfaction, it is important to foster and support these relationships early. However, research has shown that women and underrepresented minorities approach these relationships differently and may need help to develop networking skills. To combat both of these problems, we present SNAG, (Social Networking and Games), a suite of mobile and Internet games to facilitate social networking within a professional community. We present Snag'em, a game that helps conference attendees build meet one another and track their new contacts.

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Cited By

View all
  • (2013)Smartphone use does not have to be rudeProceedings of the 15th international conference on Human-computer interaction with mobile devices and services10.1145/2493190.2493237(342-351)Online publication date: 27-Aug-2013
  • (2012)Table tiltProceedings of the International Conference on the Foundations of Digital Games10.1145/2282338.2282386(242-245)Online publication date: 29-May-2012
  • (2011)The STARS AllianceACM Transactions on Computing Education10.1145/2037276.203728211:3(1-25)Online publication date: 1-Oct-2011
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
April 2010
2219 pages
ISBN:9781605589305
DOI:10.1145/1753846

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 April 2010

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Author Tags

  1. games
  2. social networking

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  • Extended-abstract

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CHI '10
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CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2013)Smartphone use does not have to be rudeProceedings of the 15th international conference on Human-computer interaction with mobile devices and services10.1145/2493190.2493237(342-351)Online publication date: 27-Aug-2013
  • (2012)Table tiltProceedings of the International Conference on the Foundations of Digital Games10.1145/2282338.2282386(242-245)Online publication date: 29-May-2012
  • (2011)The STARS AllianceACM Transactions on Computing Education10.1145/2037276.203728211:3(1-25)Online publication date: 1-Oct-2011
  • (2011)GameChangerProceedings of the 1st International Workshop on Games and Software Engineering10.1145/1984674.1984688(36-39)Online publication date: 22-May-2011
  • (2011)Snag'em: Creating Community Connections through Games2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing10.1109/PASSAT/SocialCom.2011.229(591-594)Online publication date: Oct-2011
  • (2011)Blending of Socializing, Gaming and Information-Related Activities in Mobile Social Application Prototypes: Cues for Research, Design and Development2011 International Conference on Information Science and Applications10.1109/ICISA.2011.5772413(1-8)Online publication date: Apr-2011
  • (2011)Encouraging participation in computer science with CONNECTProceedings of the 2011 Frontiers in Education Conference10.1109/FIE.2011.6142801(F2H-1-1-F2H-6)Online publication date: 12-Oct-2011
  • (2010)Towards social gaming methods for improving game-based computer science educationProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822386(259-261)Online publication date: 19-Jun-2010

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