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An integrated approach to project management through classic CS III and video game development

Published: 07 March 2007 Publication History

Abstract

We describe how project management and team communication skills are taught and practiced in two experiences. Our CS III course provides a formal introduction and practice in homogenous small group settings. Our new multidisciplinary yearlong video game course provides extensive practice of these skills through the development of a single deliverable (a video game) produced by a large team (an entire class of approximately 20 students). This model can be extended to other institutions very easily.

References

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Committee on the Engineer of 2020. Educating the Engineer of 2020: Adapting Engineering Education to the New Century, The National Academies Press, Washington DC, 2006.
[2]
Coppit, D. and Haddox-Schatz, J. Large Team Projects in Software Engineering Courses. Proceedings of SIGCSE 2005, (St. Louis, Missouri, February 2005), 137--141.
[3]
Friedman, T. L. The World is Flat: a brief history of the twenty-first century. 1st ed. Farrar, Straus and Giroux, New York, 2005.
[4]
The International Standards Organization. www.iso.org.
[5]
The Joint ACM/IEEE-CS Task Force on Computing Curricula 2004. Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering.
[6]
McCray, R. A., R. L. DeHann & J.A. Schuck, Editors, Improving Undergraduate Instruction in Science, Technology, Engineering, and Mathematics: Report of a Workshop, Editors, The National Academies Press, Washington DC 2003.
[7]
The Project Management Institute. www.pmi.org.
[8]
Schiesel, S. Online Game, Made in U.S., Seizes the Globe, The New York Times, September 5, 2006.
[9]
The Standish Group. The Chaos Report. www.standishgroup.com/sample_research/PDFpages/chaos1994.pdf, 1994.
[10]
Vegso, J., Interest in CS as a Major Drops Among Incoming Freshmen, Computing Research News Online, May 2005 edition of Computing Research News, Vol. 17/No. 3.

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  • (2019)Developing Soft and Technical Skills Through Multi-Semester, Remotely Mentored, Community-Service ProjectsProceedings of the 50th ACM Technical Symposium on Computer Science Education10.1145/3287324.3287508(29-35)Online publication date: 22-Feb-2019
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cover image ACM Conferences
SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
March 2007
634 pages
ISBN:1595933611
DOI:10.1145/1227310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 March 2007

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Author Tags

  1. multidisciplinary communication
  2. project management
  3. software engineering
  4. video game design

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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2019)Developing Soft and Technical Skills Through Multi-Semester, Remotely Mentored, Community-Service ProjectsProceedings of the 50th ACM Technical Symposium on Computer Science Education10.1145/3287324.3287508(29-35)Online publication date: 22-Feb-2019
  • (2013)Students organizing against pollutionProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2465614(356-356)Online publication date: 1-Jul-2013
  • (2011)Computational Thinking and Expository Writing in the Middle SchoolACM Transactions on Computing Education10.1145/1993069.199307311:2(1-22)Online publication date: 1-Jul-2011
  • (2011)Cooperative expertise for multidisciplinary computingProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953264(329-334)Online publication date: 9-Mar-2011
  • (2010)ABC-SprintsProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822373(187-194)Online publication date: 19-Jun-2010
  • (2010)Computational thinking via interactive journalism in middle schoolProceedings of the 41st ACM technical symposium on Computer science education10.1145/1734263.1734345(239-243)Online publication date: 10-Mar-2010
  • (2009)Computer science in the conceptual ageCommunications of the ACM10.1145/1610252.161027252:12(66-72)Online publication date: 1-Dec-2009
  • (2009)DIRCACM SIGCOMM Computer Communication Review10.1145/1594977.159258939:4(171-182)Online publication date: 16-Aug-2009
  • (2009)Interference alignment and cancellationACM SIGCOMM Computer Communication Review10.1145/1594977.159258839:4(159-170)Online publication date: 16-Aug-2009
  • (2009)Trace-based just-in-time type specialization for dynamic languagesACM SIGPLAN Notices10.1145/1543135.154252844:6(465-478)Online publication date: 15-Jun-2009
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