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Making faces

Published: 31 July 2005 Publication History

Abstract

We have created a system for capturing both the three-dimensional geometry and color and shading information for human facial expressions. We use this data to reconstruct photorealistic, 3D animations of the captured expressions. The system uses a large set of sampling points on the face to accurately track the three dimensional deformations of the face. Simultaneously with the tracking of the geometric data, we capture multiple high resolution, registered video images of the face. These images are used to create a texture map sequence for a three dimensional polygonal face model which can then be rendered on standard 3D graphics hardware. The resulting facial animation is surprisingly life-like and looks very much like the original live performance. Separating the capture of the geometry from the texture images eliminates much of the variance in the image data due to motion, which increases compression ratios. Although the primary emphasis of our work is not compression we have investigated the use of a novel method to compress the geometric data based on principal components analysis. The texture sequence is compressed using an MPEG4 video codec. Animations reconstructed from 512x512 pixel textures look good at data rates as low as 240 Kbits per second.

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cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
July 2005
7157 pages
ISBN:9781450378338
DOI:10.1145/1198555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 31 July 2005

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  • (2014)Forward non-rigid motion tracking for facial MoCapThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-013-0790-830:2(139-157)Online publication date: 1-Feb-2014
  • (2012)Constrained texture mapping on subdivision surfacesProceedings of the First international conference on Computational Visual Media10.1007/978-3-642-34263-9_13(99-106)Online publication date: 8-Nov-2012
  • (2011)Character AnimationBusiness, Technological, and Social Dimensions of Computer Games10.4018/978-1-60960-567-4.ch004(49-64)Online publication date: 2011
  • (2009)A facial expression parameterization by elastic surface modelInternational Journal of Computer Games Technology10.1155/2009/3979382009(1-11)Online publication date: 1-Jan-2009

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