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Device-orientation is more engaging than drag (at least in mobile computing)

Published: 26 October 2014 Publication History

Abstract

Does device-orientation-based panning on mobile devices facilitate engagement? 20 users were asked to pan panoramas by turning around and changing the direction of the device, and by swiping with the finger on the touchscreen. The participants were also asked to rate how engaging they found it on the User Engagement Scale. It turned out that device-orientation-based panning was more engaging than drag-based panning. Moving your body to navigate information can pull you into an affective loop.

References

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Hürst, W., and Bilyalov, T. (2010). Dynamic versus Static Peephole Navigation of VR Panoramas on Handheld Devices. Proc. In MUM 2010, ACM Press (2010), Article No. 25.
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Lehtinen, V., Nurminen, A., & Oulasvirta, A. Integrating spatial sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, IEEE (2012), 11--14.
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Liestol, G., & Morrison, A. Views, alignment and incongruity in indirect augmented reality. In Proc. ISMAR-AMH, IEEE (2013), 23--28.
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Mehra, S., Werkhoven, P., & Worring, M. Navigating on handheld displays: Dynamic versus static peephole navigation. ACM Transactions on Computer-Human Interaction 13, 4 (2006), 448--457.
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  • (2019)eSTIMe: Towards an All-in-One Geovisualization Environment for Daily Mobility Analysis2019 32nd SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)10.1109/SIBGRAPI.2019.00014(39-46)Online publication date: Oct-2019

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NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
October 2014
361 pages
ISBN:9781450325424
DOI:10.1145/2639189
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 October 2014

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Author Tags

  1. affective computing
  2. device-orientation-based panning
  3. engagement
  4. immersion
  5. movement-based interaction
  6. navigation
  7. panorama
  8. user experience

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NordiCHI '14

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NordiCHI '14 Paper Acceptance Rate 89 of 361 submissions, 25%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

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  • (2019)eSTIMe: Towards an All-in-One Geovisualization Environment for Daily Mobility Analysis2019 32nd SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)10.1109/SIBGRAPI.2019.00014(39-46)Online publication date: Oct-2019

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