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Designing Interaction Categories for Kinesthetic Empathy: A Case Study of Synchronous Objects

Published: 16 June 2014 Publication History

Abstract

Synchronous Objects is an interactive online dance work that allows audiences to look inside the choreographic structure of William Forsythe's One Flat Thing, reproduced (2000). Ohio State University, in collaboration with Forsythe, created twenty interactive visualizations or "objects" with varying levels of interactivity that present three main choreographic principles: alignments, cueing and movement material. This design allows users to empathize with the movement on multiple levels--shifting attention away from aesthetic biases and highlighting qualities of the movement that may otherwise be missed. We conducted a close reading analysis of the interaction design strategies employed within Synchronous Objects in order to understand what interaction design features support kinesthetic empathy. We suggest categorizing the objects into three types: instructional, exploratory, and translational and claim these interaction categories provide a useful framework for understanding how to design for kinesthetic empathy in computational models of movement. We discuss how these interaction categories represent movement through relatable images that a broader audience can appreciate and connect with. Our analysis contributes to research in movement and computation by including kinesthetic empathy as a design principle within movement representations.

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Cited By

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  • (2023)Here and Now: Creating Improvisational Dance Movements with a Mixed Reality MirrorProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580666(1-16)Online publication date: 19-Apr-2023
  • (2022)The I-TEC Design Framework for Kinesthetic Transmission in Online SpacesProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537987(1-12)Online publication date: 22-Jun-2022
  • (2022)Generative Dance - a Taxonomy and SurveyProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537978(1-10)Online publication date: 22-Jun-2022
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      cover image ACM Other conferences
      MOCO '14: Proceedings of the 2014 International Workshop on Movement and Computing
      June 2014
      184 pages
      ISBN:9781450328142
      DOI:10.1145/2617995
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      • SFU: Simon Fraser University

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 16 June 2014

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      Author Tags

      1. Audience Engagement
      2. Interactivity
      3. Kinesthetic Empathy

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      MOCO '14 Paper Acceptance Rate 24 of 54 submissions, 44%;
      Overall Acceptance Rate 85 of 185 submissions, 46%

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      Cited By

      View all
      • (2023)Here and Now: Creating Improvisational Dance Movements with a Mixed Reality MirrorProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580666(1-16)Online publication date: 19-Apr-2023
      • (2022)The I-TEC Design Framework for Kinesthetic Transmission in Online SpacesProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537987(1-12)Online publication date: 22-Jun-2022
      • (2022)Generative Dance - a Taxonomy and SurveyProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537978(1-10)Online publication date: 22-Jun-2022
      • (2021)Current Use, Non-Use, and Future Use of Ballet Learning TechnologiesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462107(2052-2067)Online publication date: 28-Jun-2021
      • (2019)Imitation of Human Motion by Low Degree-of-Freedom Simulated Robots and Human Preference for Mappings Driven by Spinal, Arm, and Leg ActivityInternational Journal of Social Robotics10.1007/s12369-019-00595-y11:5(765-782)Online publication date: 1-Oct-2019
      • (2018)Exploring video annotation as a tool to support dance teachingProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292194(448-452)Online publication date: 4-Dec-2018
      • (2018)ImprovProceedings of the 5th International Conference on Movement and Computing10.1145/3212721.3212882(1-6)Online publication date: 28-Jun-2018
      • (2018)Quantifying Coordination in Human Dyads via a Measure of VerticalityProceedings of the 5th International Conference on Movement and Computing10.1145/3212721.3212805(1-8)Online publication date: 28-Jun-2018
      • (2016)Transmitting and Distributing Bodily Knowledge in the Digital AgeCongress on Research in Dance Conference Proceedings10.1017/cor.2016.152016(94-105)Online publication date: 2-Aug-2016
      • (2015)Simply SpinningProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680567(305-312)Online publication date: 15-Jan-2015

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