Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1899950.1899984acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Enhanced interactive gaming by blending full-body tracking and gesture animation

Published: 15 December 2010 Publication History

Abstract

Animating in-game avatars using real time motion capture data is highly appealing and is becoming more widespread due to the accessibility of researchers and developers to consumer priced depth sensors [Microsoft Kinect 2010]. Depth sensors allow for a cheap and robust motion capture solution which can be naturally adapted to games. However, in spite of the many advantages of using real-time motion capture data for animating avatars in games, there are two major challenges. The first is due to the limitations of the current tracking techniques in producing smooth, noise free, accurate animation in real-time. The second, and more acute problem, stems from the fact that in most games, the movements of the animated avatar are expected to be more expressive than the player's actual movements. In such cases, one would like to visually enhance the player's motion to display exaggerated or even super-natural motions.

References

[1]
Ganapathi, V., Plagemann, C., Koller, D., and Thrun, S. 2010. Real time motion capture using a single time-of-flight camera. In CVPR10, 755--762.
[2]
Ishigaki, S., White, T., Zordan, V. B., and Liu, C. K. 2009. Performance-based control interface for character animation. In ACM SIGGRAPH 2009, 1--8.
[3]
Microsoft Kinect. 2010. http://www.xbox.com/kinect.
[4]
Shiratori, T., and Hodgins, J. K. 2008. Accelerometer-based user interfaces for the control of a physically simulated character. ACM Transactions on Graphics 27, 5, 123:1--123:9.

Cited By

View all
  • (2022)Solids on SoliProceedings of the ACM on Human-Computer Interaction10.1145/35322126:EICS(1-19)Online publication date: 17-Jun-2022
  • (2021)A novel upper-limb tracking system in a virtual environment for stroke rehabilitationJournal of NeuroEngineering and Rehabilitation10.1186/s12984-021-00957-618:1Online publication date: 27-Nov-2021
  • (2020)MoVizProceedings of the 7th International Conference on Movement and Computing10.1145/3401956.3404228(1-8)Online publication date: 15-Jul-2020
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SA '10: ACM SIGGRAPH ASIA 2010 Sketches
December 2010
98 pages
ISBN:9781450305235
DOI:10.1145/1899950
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 December 2010

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article

Conference

SA '10
Sponsor:
SA '10: SIGGRAPH ASIA 2010
December 15 - 18, 2010
Seoul, Republic of Korea

Acceptance Rates

Overall Acceptance Rate 178 of 869 submissions, 20%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)28
  • Downloads (Last 6 weeks)5
Reflects downloads up to 30 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2022)Solids on SoliProceedings of the ACM on Human-Computer Interaction10.1145/35322126:EICS(1-19)Online publication date: 17-Jun-2022
  • (2021)A novel upper-limb tracking system in a virtual environment for stroke rehabilitationJournal of NeuroEngineering and Rehabilitation10.1186/s12984-021-00957-618:1Online publication date: 27-Nov-2021
  • (2020)MoVizProceedings of the 7th International Conference on Movement and Computing10.1145/3401956.3404228(1-8)Online publication date: 15-Jul-2020
  • (2020)Design, development, and preliminary evaluation of a highly wearable exoskeleton2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN47096.2020.9223604(1055-1062)Online publication date: Aug-2020
  • (2020)Upper Body Pose Estimation Using Wearable Inertial Sensors and Multiplicative Kalman FilterIEEE Sensors Journal10.1109/JSEN.2019.294061220:1(492-500)Online publication date: 1-Jan-2020
  • (2019)Learning Movement through Human-Computer Co-Creative ImprovisationProceedings of the 6th International Conference on Movement and Computing10.1145/3347122.3347127(1-8)Online publication date: 10-Oct-2019
  • (2019)Accurate Shoulder Joint Angle Estimation Using Single RGB camera for Rehabilitation2019 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)10.1109/I2MTC.2019.8827104(1-6)Online publication date: May-2019
  • (2018)Exaggeration of Avatar Flexibility in Virtual RealityProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242694(201-209)Online publication date: 23-Oct-2018
  • (2018)A position and rotation invariant framework for sign language recognition (SLR) using KinectMultimedia Tools and Applications10.1007/s11042-017-4776-977:7(8823-8846)Online publication date: 1-Apr-2018
  • (2018)An IMU-compensated skeletal tracking system using Kinect for the upper limbMicrosystem Technologies10.1007/s00542-018-3769-624:10(4317-4327)Online publication date: 13-Feb-2018
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media