Abstract
This work presents an approach for biased photorealistic rendering on graphics processor units (GPUs). The key idea of the approach is to combine irradiance caching with coherent adaptive path tracing.
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Original Russian Text © V.A. Frolov, A.A. Kharlamov, A.V. Ignatenko, 2011, published in Programmirovanie, 2011, Vol. 37, No. 5.
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Frolov, V.A., Kharlamov, A.A. & Ignatenko, A.V. Biased solution of integral illumination equation via irradiance caching and path tracing on GPUs. Program Comput Soft 37, 252–259 (2011). https://doi.org/10.1134/S0361768811050021
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DOI: https://doi.org/10.1134/S0361768811050021