Abstract
This paper adresses the issue of properly designing a digital mock-up (DMU) to be used in an experiment comparing simulated assembly tasks in both real and virtual environments. Motivations and specifications relative to the experiment are reported, and the design process of the DMU is described and illustrated. Recommendations are proposed with a particular focus on specificities relative to the use of a DMU as a support for both manufacturing and virtual reality—3D visualisation and interaction. A subjective evaluation of Real (RE), Virtual (VE), and Virtual with Force Feedback (VEF) environments is provided. Results indicate a real sensory and difficulty gap between RE and VEF, whereas a smaller difference was observed between RE and VE. In further improvements of scale-1 (where the objects in VE have the same size as in the real environment), co-localized simulation using haptic devices are warranted to fill in this gap. Results also highlight the impact of cognition and sensory feedback on user’s feeling and presence sensation. Applications of such numerical designs are presented in the last section, especially focusing on collaborative design sessions. Virtual Reality based evaluation of newly designed workstations will be a way in the future to improve design and user learning processes.
Similar content being viewed by others
References
Anderson J, Bothell D, Byrne M, Douglass S, Lebiere C, Qin Y (2004) An integrated theory of the mind. Psychol Rev 111(4): 1036
Backstrand G, Hogberg D, Vin LJD, Case K, Piamonte P (2007) Ergonomics analysis in a virtual environment. Int J Manuf Res 2:198–208
Baranyi P, Csapo A (2010) Cognitive infocommunications: coginfocom. In: Computational intelligence and informatics (CINTI), 2010 11th international symposium on, IEEE, pp 141–146
Boothroyd G, Dewhurst P (1989) Product design for assembly. McGraw-Hill, New York
Bordegoni M, Cugini U, Belluco P, Aliverti M (2009) Evaluation of a haptic-based interaction system for virtual manual assembly. In: Proceedings of the 3rd international conference on virtual and mixed reality, Springer, Berlin, pp 303–312
Brough JE, Schwartz M, Gupta SK, Anand DK, Kavetsky R, Pettersen R (2007) Towards the development of a virtual environment-based training system for mechanical assembly operations. Virtual Real 11:189–206
Dai F, Felger W, Frühauf T, Göbel M, Reiners D, Zachmann G (1996) Virtual prototyping examples for automotive industries. In: Virtual reality world
Du J, Duffy V (2007) A methodology for assessing industrial workstations using optical motion capture integrated with digital human models. Occup Ergonomics 7:11–25
Duval T, Nguyen H, Fleury C, Chauffaut A, Dumont G, Gouranton V (2012) Embedding the features of the users’ physical environments to improve the feeling of presence in collaborative virtual environments. In: Cognitive infocommunications (CogInfoCom), 2012 IEEE 3rd international conference on, IEEE, pp 243–248
(2010) Eurofound: change over time—first findings from the fifth european working conditions survey. European foundation for the improvement of living and working conditions
Fleury C, Chauffaut A, Duval T, Gouranton V, Arnaldi B (2010) A generic model for embedding users’ physical workspaces into multi-scale collaborative virtual environments. In: “ICAT 2010 (20th international conference on artificial reality and telexistence)”
Gerathewohl SJ (1969) Fidelity of simulation and transfer of training: a review of the problem. In: Department of transportation, federal aviation administration, office of aviation medicine
Holt PO, Ritchie JM, Day PN, Simmons JEL, Robinson G, Russell GT, Ng FM (2004) Immersive virtual reality in cable and pipe routing:design metaphors and cognitive ergonomics. J Comput Inform Sci Eng 4(3):161–170
Jayaram U, Jayaram S, Shaikh I, Kim Y, Palmer C (2006) Introducing quantitative analysis methods into virtual environments for real-time and continuous ergonomic evaluations. Comput Ind 57(3):283–296
Kobe G (1995) Virtual interiors. Automot Ind 175(5):52–54
Kopecki A, Wössner U, Mavrikios D, Rentzos L, Weidig C, Roucoules L, Ntofon OD, Reed M, Dumont G, Bündgens D, Milecki A, Baranyi P, Noel F, Masclet C, Attene M, Giannini F, Spagnuolo M (2011) VISIONAIR: VISION advanced infrastructure for research. SBC J 3D Interact Syst 2(2):40–43
Larrodé X, Chanclou B, Aguerreche L, Arnaldi B (2008) Openmask: an open-source platform for virtual reality. In: Software engineering and architectures for realtime interactive systems (SEARIS)
McCormik EJ (1987) Sanders. Human factors in engineering and design, M.S.
McMahan R, Bowman D, Zielinski D, Brady R (2012) Evaluating display fidelity and interaction fidelity in a virtual reality game. Vis Comput Graph IEEE Trans 18(4):626–633. doi:10.1109/TVCG.2012.43
Mine MR, Brooks Jr FP, Sequin CH (1997) Moving objects in space: exploiting proprioception in virtual-environment interaction. In: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., pp 19–26
Müller M, Dorsey J, McMillan L, Jagnow R, Cutler B (2002) Stable real-time deformations. In: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on computer animation, ACM, pp 49–54
Nguyen TTH, Fleury C, Duval T (2012) Collaborative exploration in a multi-scale shared virtual environment. In: 3D user interfaces (3DUI), 2012 IEEE symposium on, IEEE, pp 181–182
Pappas M, Karabatsou V, Mavrikios D, Chryssolouris G (2007) Ergonomic evaluation of virtual assembly tasks. In: Digital enterprise technology, pp 511–518
Picon F (2010) Interaction haptique pour la conception de formes en CAO immersive. Ph.D. thesis, Université Paris XI
Pontonnier C, Dumont G (2009) Inverse dynamics method using optimisation techniques for the estimation of muscle forces involved in the elbow motion. Int J Interact Design Manuf (IJIDeM) 3:227–235
Pontonnier C, Dumont G (2009) Motion analysis of the arm based on functional anatomy. In: Springer (ed) 3D physiological human 2009. Lecture notes in computer sciences 5903
Pontonnier C, Dumont G (2010) From motion capture to muscle forces in the human elbow aimed at improving the ergonomics of workstations. Virtual Phys Prototyp 5:113–122
Pontonnier C, Samani A, Badawi M, Madeleine P, Dumont G (2013) Assessing the ability of a vr-based assembly task simulation to evaluate physical risk factors. IEEE Trans Vis Comput Graph (In press)
Pontonnier C, de Zee M, Samani A, Dumont G, Madeleine P (2011) Meat cutting tasks analysis using 3D instrumented knife and motion capture. In: 15th Nordic-Baltic conference on biomedical engineering and medical physics, IFMBE Proceedings, vol. 34. pp 144–147
Pontonnier C, de Zee M, Samani A, Dumont G, Madeleine P (2012) Cutting force and emg recordings for ergonomics assessment of meat cutting tasks : influence of the workbench height and the cutting direction on muscle activation levels. In: ASME 2012 11th Biennial conference on engineering systems design and analysis (ESDA)
Rebelo F, Noriega P, Duarte E, Soares M (2012) Using virtual reality to assess user experience. Hum Factors J Hum Factors Ergonomics Soc 54(6):964–982
Schmitz B (1995) Great expectations-the future of virtual design. Comput Aided Eng 14(10):68
Seth A, Su HJ, Vance JM (2006) Sharp: a system for haptic assembly and realistic prototyping. In: ASME 2006 international design engineering technical conferences and computers and information in, engineering conference
Stoffregen T, Bardy BG, Smart L, Pagulayan R (2003) Virtual and adaptive environments: applications, implications, and human performance issues, chap. On the nature and evaluation of fidelity in virtual environments, pp 111–128
Svendsen J, Samani A, Mayntzhusen K, Madeleine P (2011) Muscle synergies and force variability during precision and tracking tasks. Hum Mov Sci 30:1039–1051
Tching L, Dumont G, Perret J (2010) Interactive simulation of cad models assemblies using virtual constraint guidance. Int J Interact Design Manuf (IJIDeM) 4(2):95–102
Vo DM, Vance JM, Marasinghe MG (2009) Assessment of haptics-based interaction for assembly tasks in virtual reality. In: World haptics conference pp 494–499
Volkov S, Vance JM (2001) Effectiveness of haptic sensation for the evaluation of virtual prototypes. ASME J Comput Inform Sci Eng 1(2):123–128
Wall S, Harwin W (2000) Quantification of the effects of haptic feedback during a motor skills task in a simulated environment. In: Proceedings of phantom user research symposium’00
Wang Z, Dumont G (2011) Interactive two-stage rendering technique of deformable part through haptic interface. ASME Conf Proc 2011(44328):133–143
Whitman LE, Jorgensen M, Hathiyari K, Malzahn D (2004) Virtual reality: its usefulness for ergonomic analysis. In: Proceedings of the 36th conference on winter simulation, winter simulation conference, pp 1740–1745
Acknowledgments
We wish to thank Quentin Avril, Thierry Duval and Bruno Arnaldi, IRISA researchers for their kind support. We also wish to thank Jérome Quesné, Benjamin Lollivier and Mazyar Yosofi, undergraduate students, for their active participation. This work was supported by the European Project VISIONAIR http://www.infra-visionair.eu [16] (VISIONAIR is under Grant agreement 262044) and the Danish Council for Independent Research | Technology and Production Sciences (FTP). Grant Number: 10092821.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Pontonnier, C., Dumont, G., Samani, A. et al. Designing and evaluating a workstation in real and virtual environment: toward virtual reality based ergonomic design sessions. J Multimodal User Interfaces 8, 199–208 (2014). https://doi.org/10.1007/s12193-013-0138-8
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s12193-013-0138-8