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Load scheduling for distributed edge computing: A communication-computation tradeoff

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Abstract

Due to the intensive computation requirements of emerging applications and the limited computational capability of edge computing servers, the computation task must be executed on multiple edge servers in a distributive and cooperative manner. However, the large amount of information exchanged among the edge servers is a major obstacle for improving the computing performance. By utilizing the excess computational resource, coded MapReduce provides an effective approach to reduce the communication load. In this paper, we develop a stochastic load scheduling framework to complete the computation tasks with coded MapReduce considering the intrinsic tradeoff between the communication and computation loads. Our goal is to minimize the communication load under time-varying excess computational resources. We first reduce this problem to a task scheduling problem by exploiting the property of the computing repetition in the coded MapReduce framework. Since the task scheduling problem is still a stochastic optimization problem, it is generally difficult to solve. In the offline setting, we obtain the optimal computation load scheduling algorithm by adopting the augmented Lagrangian method. In the online setting, we derive a worst-case performance bound of the online equal task scheduling (ETS) algorithm by using competitive analysis. Furthermore, we make full use of past state information of computing resources for pre-planing and propose an improved algorithm based on the ETS algorithm in a learning manner. Finally, our proposed algorithm is evaluated by simulation to demonstrate that the proposed algorithms are superior over the conventional algorithms, and the performance gap between the online and offline algorithms is fairly small.

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Notes

  1. To guarantee that all M tasks can be completed within time N, it is assumed that at least M/NC dedicated servers are assigned for the computation tasks. In addition to these dedicated servers, the computation tasks can also be executed at other idle servers, whose number is time-varying.

  2. The repetitive computing on the same edge server does not achieve any performance gain in the communication load.

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Correspondence to Wei Wang.

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This article is part of the Topical Collection: Special Issue on Big Data and Smart Computing in Network Systems

Guest Editors: Jiming Chen, Kaoru Ota, Lu Wang, and Jianping He

This work is supported in part by National Natural Science Foundation of China (Nos. 61571396, 61725104), Zhejiang Provincial Natural Science Foundation of China (No. LR17F010001), Young Elite Scientist Sponsorship Program by CAST (No. 2016 QNRC001), and Talent Project of ZJAST (No. 2017YCGC011)

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Zhao, M., Wang, W., Wang, Y. et al. Load scheduling for distributed edge computing: A communication-computation tradeoff. Peer-to-Peer Netw. Appl. 12, 1418–1432 (2019). https://doi.org/10.1007/s12083-018-0695-4

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  • DOI: https://doi.org/10.1007/s12083-018-0695-4

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