Abstract
This paper explores some features of the epistemic environment in social media and online communication. We argue that digital environments differ from offline ones in at least two ways: (a) online environments are thoroughly structured and programmed. Every action is defined and limited by the underlying code created by the system’s developers, providing the tools users need to navigate the online space. In contrast, offline environments are open to chance and unpredictability, allowing for events and actions that the system has not predetermined; (b) every action is traced and used to evaluate levels of engagement with content and posts, with significant epistemic consequences. This creates a “dense” environment in which users are deeply entangled. In this regard, the concept of purely passive engagement is challenged, since activities such as just watching a video or reading a post can alter the epistemic landscape and promote specific content with which a person interacts. As a result, online social environments facilitate a variety of indirect communicative and epistemic activities across the network. Given this, the paper suggests that in such settings, attentional disengagement and avoidance should be considered a potential proactive way to modulate self-exposure. This strategy is aimed not only at protecting individuals from harmful content but also at actively shaping the information flow and knowledge structure within the environment. Managing one’s own attention can thus significantly influence how information is perceived and disseminated, essentially controlling the personal and collective epistemic environment.
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Notes
On differences between online and offline communication in use by younger demographics, see Mikami and Szwedo 2018.
This does not imply that users are unable to engage in actions that platform developers would prefer to avoid, such as verbal abuse or defamation. Instead, it means that users can only act through the means that the platform has determined to be possible.
It should be noted that these dynamics differ for synchronous online communication platforms, such as Zoom or Microsoft Teams. They incorporate elements of the offline environment, including ambient sounds and physical occurrences captured during the interaction. Such hybrid environments possess unique characteristics and, consequently, distinct affordances that merit separate consideration (Arielli 2020).
For general discussion on agency, see the contributions in Ferrero (2022).
One objection might be that a maker or engineer who simply follows a blueprint for a watch without contributing to its innovation does not personally make any assertions through the watch. It could be argued instead that those who developed the watch mechanism or enhanced its design and functionality are the true assertors of the information it provides. This topic is too broad and complex to be addressed within the scope of this paper.
If we keep the idea that a watch generates assertions intended by its maker, checking a watch and telling another person the time is also a proxy communicative action: I am telling the time, but I am doing it by repeating what the watch’s maker intended to convey in the design of the watch’s mechanism.
“These platforms set up systems to optimize use, then chastise people for using them too well […] The line between legitimate strategic action to boost visibility and illegitimate is nebulous and shifts a lot” https://www.wired.com/story/platforms-gaming-algorithm/.
Attention could be therefore considered a case of “mental action” (Mele 1997).
“Gartner Predicts 50% of Consumers Will Significantly Limit Their Interactions with Social Media by 2025” (https://www.gartner.com/en/newsroom/press-releases/2023-12-14-gartner-predicts-fifty-percent-of-consumers-will-significantly-limit-their-interactions-with-social-media-by-2025). “Across social media only 19% of adults share news stories weekly, down from 26% in 2018. Publications like BuzzFeed News, which relied on social distribution, have perished” (“The End of the social network”, The Economist, Feb 1st 2024, https://www.economist.com/leaders/2024/02/01/the-end-of-the-social-network).
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Arielli, E. The Ecology of (dis-)Engagement in Digital Environments. Topoi (2024). https://doi.org/10.1007/s11245-024-10098-9
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DOI: https://doi.org/10.1007/s11245-024-10098-9