Nothing Special   »   [go: up one dir, main page]

Skip to main content
Log in

Interactive multimedia content for older adults: the case of SeniorChannel

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

Interactive multimodal content fruition is increasingly available on platforms accessible via smart televisions (TVs), personal computers (PCs), or tablets. Based on the case of SeniorChannel TV, this paper contributes to understanding whether this format can meet the needs of older users. The paper first describes SeniorChannel TV and the usability guidelines according to which it was designed. It then reports two user studies, one of which was carried out in the field with seven test households and focused on usability. The second study was carried out in experience labs in Italy and Spain with 20 participants and assessed users’ satisfaction and an active audience’s experience with the final prototype. The paper offers encouraging results on the potential of interactive multimodal content to support an active audience experience, and it describes the double-level at which accessibility can be ensured.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4

Similar content being viewed by others

Notes

  1. Due to technical problems, two participants could not complete the task list. Therefore, the results of the video analysis refer to six users; four of them had university degrees, and two did not.

  2. In item 3.5, only the 11 participants who directly controlled the remote were included in the analysis since the item evaluates the ease of use of the voting procedure.

  3. Two participants who did not vote because the system crashed before they had the opportunity to do so were excluded from the analysis of the following items assessing the feeling of being an active audience (items 2.2, 2.5, 3.4, 3.5, 3.7, 3.8, 3.10, and 3.17).

  4. Only post-test scores were included in this computation. Scores of items with a negative formulation were reversed to compute general scores.

References

  1. Bondad-Brown BA, Rice RE, Pearce KE (2012) Influences on TV viewing and online user-shared video use: demographics, generations, contextual age, media use, motivations, and audience activity. J Broadcast Electron Media 56(4):471–493

    Article  Google Scholar 

  2. Brooke J (1996) SUS-A quick and dirty usability scale. Usability Eval Ind 189(194):4–7

    Google Scholar 

  3. Capece G, Costa R (2013) The new neighborhood in the Internet era: network communities serving local communities. Behav Inform Technol 32(5):438–448

    Article  Google Scholar 

  4. Carmichael A (1999) Style guide for the design of interactive television services for elderly viewers. Independent Television Commission, Winchester

    Google Scholar 

  5. Carpentier N (2011) The concept of participation: if they have access and interact, do they really participate? CM-časopis za upravljanje komuniciranjem 6(21):13–36

    Google Scholar 

  6. Cattan M, White M, Bond J, Learmouth A (2005) Preventing social isolation and loneliness among older people: a systematic review of health promotion interventions. Ageing Soc 25(1):41–67

    Article  Google Scholar 

  7. Commission of the European Communities (n.d.) Barriers to widespread access to new services and applications of the information society through open platforms in digital television and third generation mobile communications Retrieved June 12, 2015, from http://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52003DC0410&from=EN

  8. Dickinson A, Arnott J, Prior S (2007) Methods for human–computer interaction research with older people. Behav Inform Technol 26(4):343–352

    Article  Google Scholar 

  9. Dodero G, Gennari R, Melonio A, Torello S (2015) “There is no rose without a thorn”: an assessment of a game design experience for children. In: Proceedings of the 11th biannual conference on Italian SIGCHI Chapter (CHItaly 2015) (pp.10–17). New York: ACM

  10. Druin A (2002) The role of children in the design of new technology. Behav Inf Technol 21(1):1–25

    Google Scholar 

  11. Findlay RA (2003) Interventions to reduce social isolation amongst older people: where is the evidence? Ageing Soc 23(05):647–658

    Article  Google Scholar 

  12. Fisk AD, Rogers WA, Charness N, Czaja SJ, Sharit J (2009) Designing for older adults: principles and creative human factors approaches. CRC press

  13. Forsman AK, Herberts C, Nyqvist F, Wahlbeck K, Schierenbeck I (2013) Understanding the role of social capital for mental wellbeing among older adults. Ageing Soc 33(05):804–825

    Article  Google Scholar 

  14. García-Avilés JA (2012) Roles of audience participation in multiplatform television: from fans and consumers, to collaborators and activists. Participations. J Audience Reception Stud 9(2):429–447

    Google Scholar 

  15. Gill J, Perera S (2003). Accessible universal design of interactive digital television. In: Proceedings of the 1st European conference on interactive television: from viewers to actors (pp. 83–89)

  16. Gordon-Salant S, Frisina RD, Fay RR, Popper A (2009) The aging auditory system (Vol. 34). Springer Science & Business Media

  17. Hess J, Knoche H, Wulf V (2014) Thinking beyond the box: designing interactive TV across different devices. Behav Inf Technol 33(8)

  18. Holmes S (2004) ‘But this time you choose!’Approaching the ‘Interactive’audience in reality TV. Int J Cult Stud 7(2):213–231

    Article  Google Scholar 

  19. Jensen JF (2005) Interactive television: new genres, new format, new content. In: Proceedings of the second Australasian conference on Interactive entertainment (IE ’05). Creativity & Cognition Studios Press, Sydney, Australia, Australia, 89–96

  20. Jung Y, Song H, Vorderer P (2012) Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users’ loneliness, belonging, and well-being. Comput Hum Behav 28(5):1626–1633

    Article  Google Scholar 

  21. Lee M, Roskos B, Ewoldsen DR (2013) The impact of subtitles on comprehension of narrative film. Media Psycholo 16(4):412–440

    Article  Google Scholar 

  22. Lewis JR (1995) IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use. Int J Hum‐Comput Interact 7(1):57–78

    Article  Google Scholar 

  23. Livingstone S (2003) The changing nature of audiences. A companion to media studies. In: Valdivia A (ed) Companion to media study. Blackwell, Oxford, pp 337–359

    Chapter  Google Scholar 

  24. Lund AM (2001) Measuring usability with the USE questionnaire. Usability Interface 8(2):3–6

    Google Scholar 

  25. Newell AF, Gregor P, Morgan M, Pullin G, Macaulay C (2011) User-sensitive inclusive design. Univ Access Inf Soc 10(3):235–243

    Article  Google Scholar 

  26. Nunes F, Kerwin M, Silva P A (2012) Design recommendations for tv user interfaces for older adults: findings from the eCAALYX project. In: Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (pp. 41–48). New York: ACM

  27. Orso V, Spagnolli A, Gamberini L, Ibañez F, Fabregat ME (2015) Involving older adults in designing interactive technology: the case of SeniorCHANNEL. In: Proceedings of the 11th biannual conference on Italian SIGCHI Chapter (pp. 102–109). ACM

  28. Pak R, McLaughlin A (2010) Designing displays for older adults. CRC Press

  29. Piccolo LSG, Melo AM, Baranauskas MCC (2007) Accessibility and interactive TV: design recommendations for the brazilian scenario. In: Human-computer interaction–INTERACT 2007 (pp. 361–374). Springer Berlin Heidelberg

  30. Spagnolli A, Gamberini L, Ibanez F, Fabregat ME, Debelic T, Orso V (2012) Involving elderly users in design: techniques to collect preferences for interactive digital television. Ann Rev Cyberther Telemed 2012: Adv Technol Behav Soc Neurosci 181:233

    Google Scholar 

  31. Sperring S, Strandvall T (2008) Viewers’ experiences of a TV quiz show with integrated interactivity. Intl J Hum–Comput Interact 24(2):214–235

    Article  Google Scholar 

  32. The Digital Accessibility Team (DAT) of the Royal National Institute of Blind People (RNIB). Retrieved September 27, 2010, from http://www.tiresias.org/research/guidelines/guidelines_list.htm#technologyareas

  33. Zaphiris P, Ghiawadwala M, Mughal S (2005) Age-centered research-based web design guidelines. In: CHI’05 extended abstracts on human factors in computing systems (pp. 1897–1900). ACM

Download references

Acknowledgments

The study was partially funded by the European Ambient Assisted Living Joint Program through the SeniorChannel project (AAL-2009-2-090).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Anna Spagnolli.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Orso, V., Spagnolli, A., Gamberini, L. et al. Interactive multimedia content for older adults: the case of SeniorChannel. Multimed Tools Appl 76, 5171–5189 (2017). https://doi.org/10.1007/s11042-016-3553-5

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-016-3553-5

Keywords

Navigation