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A framework to design 3D interaction assistance in constraints-based virtual environments

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Abstract

The equilibrium of complex systems often depends on a set of constraints. Thus, credible virtual reality modeling of these systems must respect these constraints, in particular for 3D interactions. In this paper, we propose a generic framework for designing assistance to 3D user interaction in constraints-based virtual environment that associates constraints, interaction tasks and assistance tools, such as virtual fixtures (VFs). This framework is applied to design assistance tools for molecular biology analysis. Evaluation shows that VF designed using our framework improve effectiveness of the manipulation task.

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Notes

  1. From the verb “to afford”: the ability of an object to suggest his own use (Gibson 1977).

  2. Visual immersion can be defined as the objective level of fidelity provided by the system (Bowman and McMahan 2007). It depends on several factors: field of view (FOV), field of regard (FOR), display size, display resolution, stereoscopy, head-tracking, etc. Kalawsky have also adopted a techno-centered classification of immersion depending on the type of visual display and FOV: non-immersive, semi-immersive or fully-immersive VEs (Kalawsky 1996).

  3. http://eric.univ-lyon2.fr/~ricco/tanagra/fr/tanagra.html.

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Correspondence to Mouna Essabbah.

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Essabbah, M., Bouyer, G., Otmane, S. et al. A framework to design 3D interaction assistance in constraints-based virtual environments. Virtual Reality 18, 219–234 (2014). https://doi.org/10.1007/s10055-014-0247-z

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