Abstract
We discuss the design, development, and testing of animated work environment (AWE), a novel, programmable, AWE supporting everyday human activities at work, at home, or at school in an increasingly digital society. A physical example of the emerging genre of "architectural robotics," AWE features a programmable, reconfigurable “wall,” three horizontal, mobile work-surfaces, and embedded information technologies. AWE is the result of an iterative design process involving surveys, task analyses, virtual and physical prototyping, and usability testing accomplished by a transdisciplinary team of engineers, architects, sociologists, and human factors psychologists. Usability testing has demonstrated AWE’s potential to enhance working life: AWE adapts to variations in complex activities involving users working in one physical place with physical and digital tools and artifacts.
Similar content being viewed by others
References
Malone TW (1983) How do people organize their desks? Implications for the design of office information systems. ACM Trans Office Inf Syst 1(1):99–112
Mitchell WJ (2000) e-topia. MIT Press, Cambridge, MA
Bondarenko O, Janssen R (2005) Documents at hand: learning from paper to improve digital technologies. In Proceedings CHI. ACM Press, pp 121–130
Sellen A, Harper R (2002) The myth of the paperless office. MIT Press, Cambridge
Wigdor D, Shen C, Forlines C, Balakrishnan R (2006) Effects of display position and control space orientation on user preference and performance. In: Proceedings CHI. ACM Press, pp 309–318
Ziola R (2006) My MDE: configuring virtual workspace in multi-display environments. Work in progress. In: Proceedings CHI. ACM Press, pp 1481–1486
Luff P, Heath C, Kazuoka H, Yamakazi K, Yamashita J (2006) Handling documents and discriminating objects in hybrid spaces. In: Proceedings CHI. ACM Press, pp 561–570
Washington Medical Center, Microsoft Research (2004) Posting date. http://www.microsoft.com/business/executivecircle/content/casestudydetail.aspx?csid=14967
Baecker R (ed) (1993) Readings in groupware and computer-supported cooperative work. Morgan Kaufmann, San Mateo
Antonelli P (ed) (2001) Workspheres. NewYork MoMa
Johanson B, Fox A, Winograd T (2002) The interactive workspaces project: experiences with ubiquitous computing rooms. In: IEEE pervasive computing, vol 1, issue 2, April/June
Streitz NA, Rexroth A, Holmer T (1997) Does “roomware” matter? Investigating the role of personal and public information devices and their combination in meeting room collaboration. In: Proceedings E-CSCW
Streitz NA, Tandler P, Müller-Tomfelde C, Konomi S (2001) Roomware: toward the next generation of human-computer interaction based on an integrated design of real and virtual worlds. In: Carroll J (ed) Human-computer interaction in the new millennium. Addison-Wesley, Boston
Kapadia A, Walker ID, Green KE, Manganelli JC, Houayek H, James A, Kanuri VKT, Mokhtar T, Siles I, Yanik P (2010) Architectural robotics: an interdisciplinary course rethinking the machines we live in. In: Proceedings IEEE international conference on robotics and automation. Anchorage, AK, pp 48–53
Ooosterhuis K (2003) Hyperbodies: towards an e-motive architecture. Birkhauser Press, Basel
Jetter H-C, Geyer F, Schwarz F, Reiterer H (2012) Blended interaction—toward a framework for the design of interactive spaces. Workshop designing collaborative interactive spaces (DCIS 2012) at AVI 2012. HCI Group, University of Konstanz, May 2012. http://hci.uni-konstanz.de/downloads/dcis2012_Jetter.pdf
Green KE, Walker ID, Gugerty LJ, Witte JC (2006) Three robot-rooms/the AWE project. Work in progress. In: Proceedings CHI. ACM Press, pp 809–814
Johnson J, Kwoka M, Houayek H, Walker ID, Green KE (2007) Design, construction, and testing of a novel robotic workstation. In Proceedings fourth international conference on computational intelligence, robotics, and autonomous systems (CIRAS). Palmerston North, New Zealand, pp 155–160
Kwoka M, Johnson J, Houayek H, Dunlap I, Walker ID, Green KE (2008) The AWE wall: a smart reconfigurable robot surface. In: Proceedings of the 4th international conference on intelligent environments. Seattle, WA, pp 1–8
Raskar R, Welch G, Cutts M, Lake A, Stesin L, Fuchs H (1998) The office of the future: a unified approach to image-based modeling and spatially immersive displays. In: Proceedings SIGGRAPH, pp 1–10
AWE Self-Reconfiguring Robot Wall (2009) Posting date. http://www.youtube.com/watch?v=CaMuS3wZ-bM
Chiaverini S, Oriolo G, Walker ID (2008) Kinematically redundant manipulators. Chapter 11. In: Handbook of Robotics. Springer, pp 245–268
Nenchev DN (1989) Redundancy resolution through local optimization: a review. J Robot Syst 6(6):769–798
Siciliano B (1990) Kinematic control of redundant robot manipulators: a tutorial. J Intell Robot Syst 3:201–212
Yoshikawa T (1984) Analysis and control of robot manipulators with redundancy. In: Brady M, Paul R (eds) Robotics research: the first international symposium. MIT Press, Cambridge, MA, pp 735–748
Kidd A (1994) The marks are on the knowledge worker. In: Adelson B, Dumais S, Olson J (eds) Proceedings SIGCHI conference on human factors in computing systems (CHI’94). ACM, New York, NY, USA, pp 186–191
Acknowledgments
The authors acknowledge support from the U.S. National Science Foundation under Grant Number IIS-0534423.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Houayek, H., Green, K.E., Gugerty, L. et al. AWE: an animated work environment for working with physical and digital tools and artifacts. Pers Ubiquit Comput 18, 1227–1241 (2014). https://doi.org/10.1007/s00779-013-0731-6
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00779-013-0731-6