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Handling degenerate cases in exact geodesic computation on triangle meshes

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Abstract

The computation of exact geodesics on triangle meshes is a widely used operation in computer-aided design and computer graphics. Practical algorithms for computing such exact geodesics have been recently proposed by Surazhsky et al. [5]. By applying these geometric algorithms to real-world data, degenerate cases frequently appear. In this paper we classify and enumerate all the degenerate cases in a systematic way. Based on the classification, we present solutions to handle all the degenerate cases consistently and correctly. The common users may find the present techniques useful when they implement a robust code of computing exact geodesic paths on meshes.

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Correspondence to Yong-Jin Liu.

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Liu, YJ., Zhou, QY. & Hu, SM. Handling degenerate cases in exact geodesic computation on triangle meshes. Visual Comput 23, 661–668 (2007). https://doi.org/10.1007/s00371-007-0136-5

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  • DOI: https://doi.org/10.1007/s00371-007-0136-5

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