Abstract
In this paper, we study continuous opinion formation games with aggregation aspects. In many domains, expressed opinions of people are not only affected by local interaction and personal beliefs, but also by influences that stem from global properties of the opinions present in the society. To capture the interplay of such global and local effects, we propose a model of opinion formation games with aggregation, where we concentrate on the average public opinion as a natural way to represent a global trend in the society. While the average alone does not have good strategic properties as an aggregation rule, we show that with a limited influence of the average public opinion, the good properties of opinion formation models are preserved. More formally, we show that a unique equilibrium exists in average-oriented opinion formation games. Simultaneous best-response dynamics converge to within distance ε of equilibrium in O(n2 ln(n/ε)) rounds, even in a model with outdated information on the average public opinion. For the Price of Anarchy, we show an upper bound of 9/8 + o(1), almost matching the tight bound for games without aggregation. We prove some of the results in the context of a general class of opinion formation games with negative influences, and we extend our results to cases where expressed opinions must come from a restricted domain.
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Supported by DFG grant EXC 284 (Cluster of Excellence MMCI at Saarland University).
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This article is part of the Topical Collection on Special Issue on Algorithmic Game Theory (SAGT 2017)
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Epitropou, M., Fotakis, D., Hoefer, M. et al. Opinion Formation Games with Aggregation and Negative Influence. Theory Comput Syst 63, 1531–1553 (2019). https://doi.org/10.1007/s00224-018-9891-0
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DOI: https://doi.org/10.1007/s00224-018-9891-0