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Inefficiency of Games with Social Context

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Abstract

The study of other-regarding player behavior such as altruism and spite in games has recently received quite some attention in the algorithmic game theory literature. Already for very simple models, it has been shown that altruistic behavior can actually be harmful for society in the sense that the price of anarchy may increase as the players become more altruistic. In this paper, we study the severity of this phenomenon for more realistic settings in which there is a complex underlying social structure, causing the players to direct their altruistic and spiteful behavior in a refined player-specific sense (depending, for example, on friendships that exist among the players). Our findings show that the increase in the price of anarchy is modest for congestion games and minsum scheduling games, whereas it might be drastic for generalized second price auctions.

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Notes

  1. To see this, note that, by dividing all α i j by α i i >0, the set of equilibria and the social cost of any outcome remain the same.

  2. More precisely, this is shown to hold for the more general case when the social cost is an arbitrary nonnegative linear combination of the player’s cost. From a scheduling game instance described in [18], it follows that this bound is tight, i.e., that the coarse correlated price of anarchy is actually exactly 4.

  3. If k<n we can add nk dummy slots with click-through rate 0; if k>n we can remove the kn last slots.

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Acknowledgments

We would like to thank Ludovic Amruthalingam (from the Institut für Theoretische Informatik, ETH Zürich) for useful feedback on a preliminary version of this paper. We would also like to thank the anonymous reviewers (both of TOCS and of the preliminary conference version [1]) for their valuable comments.

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Correspondence to Aris Anagnostopoulos.

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This research was partially supported by the EU FET projects MULTIPLEX no. 317532 and SIMPOL no. 610704, the ERC StG Project PAAI 259515, the FET-Open FOC no. 255987, the Google Research Award for “Economics and Market Algorithms,” and the Google Focused Research Award “Algorithms for Large-scale Data Analysis.”

Appendices

Appendix A: Proofs of Theorems 1 and 2

Proof (Theorem 1)

Let σ be a coarse correlated equilibrium for Γα and let s be a random variable with distribution σ. Further, let s ∈Σ be an optimal strategy profile. The coarse correlated equilibrium condition implies that for every player iN:

$$\sum\limits_{j = 1}^{n} \alpha_{ij} \mathbf{E}[c_{j}({s}^{*}_{i}, s_{-i})] - \sum\limits_{j = 1}^{n} \alpha_{ij} \mathbf{E}[c_{j}(s)] \geq 0. $$

By summing over all players and using linearity of expectation, we obtain

$$\mathbf{E}[C(s)] \leq \mathbf{E}[C(s)] + \mathbf{E}\left[\sum\limits_{i=1}^{n} \sum\limits_{j = 1}^{n} \alpha_{ij}(c_{j}({s}^{*}_{i}, s_{-i}) - c_{j}(s))\right]. $$

Now we use the smoothness property (2) and obtain

$$\mathbf{E}[C(s)] \leq \mathbf{E}[C(s)] + \mathbf{E}[\lambda C(s^{*}) + (\mu-1) C(s)] = \lambda C(s^{*}) + \mu \mathbf{E}[C(s)]. $$

Since μ<1, this implies that the coarse correlated price of anarchy is at most λ/(1−μ). □

Proof (Theorem 2)

Consider a sequence \(s^{1}, \dots , s^{T}\) of outcomes of Γα that satisfies the vanishing average external regret property, i.e., for every player iN

$$ \frac{1}{T} \sum\limits_{t=1}^{T} c^{\alpha}_{i}(s^{t}) \le \frac{1}{T} \left[\min_{s^{\prime}_{i} \in {\Sigma}_{i}} \sum\limits_{t=1}^{T} c^{\alpha}_{i}(s^{\prime}_{i}, s^{t}_{-i})\right] + o(1). $$
(10)

Let s be an optimal outcome that minimizes the social cost function C. Define □

Appendix B: Proof of Lemma 2

Proof (Lemma 2)

It is easy to check that the claim holds if x=0 or y=0. Let x≥1 and y≥1. Recall that 1+φ=φ 2. We have

$$\begin{array}{@{}rcl@{}} \varphi^{2} y^{2} &-& 2 xy + \frac{1}{\varphi^{2}} x^{2} + \varphi x - \varphi^{2} y = \left(\varphi y - \frac{1}{\varphi} x\right)^{2} + \varphi x - (1+\varphi) y \\ &\ge& 2 \varphi y - \frac{2}{\varphi} x - 1 + \varphi x - (1+\varphi) y = (\varphi - 1) y + \left(\varphi - \frac{2}{\varphi}\right) x - 1 \\ &=& \frac{1}{\varphi} y + \left(1 - \frac{1}{\varphi}\right) x - 1 \ge 0, \end{array} $$

where the first inequality follows because z 2≥2z−1 for every \(z \in \mathbb {R}\) and the last one holds because x≥1 and y≥1. □

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Anagnostopoulos, A., Becchetti, L., de Keijzer, B. et al. Inefficiency of Games with Social Context. Theory Comput Syst 57, 782–804 (2015). https://doi.org/10.1007/s00224-014-9602-4

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