Abstract
This paper considers the condition of perfect recall for the class of arbitrarily large discrete extensive form games. The known definitions of perfect recall are shown to be equivalent even beyond finite games. Further, a qualitatively new characterization in terms of choices is obtained. In particular, an extensive form game satisfies perfect recall if and only if the set of choices, viewed as sets of ultimate outcomes, fulfill the “Trivial Intersection” property, that is, any two choices with nonempty intersection are ordered by set inclusion.
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Notes
Definition 1 is equivalent to the concept of discrete game tree in Definition 5 of Alós-Ferrer and Ritzberger (2013) plus the property that \(\left\{ w\right\} \in N\) for all \(w\in W\), which is called completeness in that work and can be assumed without loss of generality (Alós-Ferrer and Ritzberger 2013, Proposition 4).
Even though the same symbol serves for the map and its codomain, no confusion can arise, because the argument will always be specified.
If perfect recall were defined as a property of player i’s choice set alone, as it is possible, the first quantifier could be dropped.
Not all violations of no-absent-mindedness contradict the basic idea of choice, i.e. condition (DEF1). Example 15 of Alós-Ferrer and Ritzberger (2005) gives a two-player game violating no-absent-mindedness which fulfills (DEF1) and fails (DEF2) instead.
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We thank Bernhard von Stengel, an associate editor, and an anonymous referee for helpful comments which helped improve the paper.
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We gratefully acknowledge financial support from the German Research Foundation (DFG) and the Austrian Science Fund (FWF) under Projects Al-1169/1 and I 1242-G16, respectively.
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Alós-Ferrer, C., Ritzberger, K. Characterizations of perfect recall. Int J Game Theory 46, 311–326 (2017). https://doi.org/10.1007/s00182-016-0534-x
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DOI: https://doi.org/10.1007/s00182-016-0534-x