Abstract
Analyzing the way computer technologies are used is crucial for their development. Such analyses make it possible to evaluate these technologies and enhance their evolution. The present article presents some ideas drawn from the development of a cooperation platform for elementary school children (10–11 years old). On the basis of an obvious ergonomic requirement, we worked on two other dimensions: cultural aspects and the teaching scenario. The goal was to set up observation situations and analyze the conversations produced during those situations, in order to understand what using the platform meant to both the pupils and their teachers.
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Coopera is a RIAM project (Network for Multimedia and Audiovisual Innovation) financed by the Centre National du Cinema (French National Center for Cinema), 2002–2004.
http://www.cvshome.org/docs/manual/
For reasons of language comprehension, we have chosen to translate the sequence in English, even if this process poses some problems.
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Acknowledgments
Many thanks to Jeriko, our industrial partner, Pascal Pierre, IT advisor for our regional school council, and of course to the teachers, directors, children in the schools who agreed to contribute to these experiments (Louis-Pergaud, Laxou, Jules Ferry and St Pierre, Nancy, and La Sapinière, Toul), and to Didier Paquelin who worked with us at the University of Bordeaux 3.
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Grégori, N., Hautecouverture, JC., Charoy, F. et al. Combining ergonomics, culture and scenario for the design of a cooperation platform. AI & Soc 20, 384–402 (2006). https://doi.org/10.1007/s00146-005-0025-2
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DOI: https://doi.org/10.1007/s00146-005-0025-2