Overview
- Offers a wealth of rich programming problems suitable for self-study - all with online judging at www.programming-challenges.com
- Contains complete working code for fundamental data structures and graph, string, numerical and geometric algorithms
- Supports all popular programming languages (C, C++, Pascal, Java)
Part of the book series: Texts in Computer Science (TCS)
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About this book
There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding.
The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant onlinegrading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills.
This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.
The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
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Table of contents (14 chapters)
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Authors and Affiliations
About the authors
Steven S. Skiena is a professor of computer science at SUNY Stony Brook and is the author of many widely used books, including The Algorithm Design Manual. He received the 2001 IEEE Computer Society Undergraduate Teaching Award. Miguel A. Revilla is a professor of applied mathematics at the University of Vallodolid, Spain. He is the official website archivist of the ACM ICPC and creator/maintainer of the primary robot judge and content-hosting website.
Bibliographic Information
Book Title: Programming Challenges
Book Subtitle: The Programming Contest Training Manual
Authors: Steven S. Skiena, Miguel A. Revilla
Series Title: Texts in Computer Science
DOI: https://doi.org/10.1007/b97559
Publisher: Springer New York, NY
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag New York 2003
Softcover ISBN: 978-0-387-00163-0Published: 12 May 2003
eBook ISBN: 978-0-387-22081-9Published: 18 April 2006
Series ISSN: 1868-0941
Series E-ISSN: 1868-095X
Edition Number: 1
Number of Pages: CCCLXXXIV, 364
Topics: Software Engineering/Programming and Operating Systems, Programming Techniques, Algorithm Analysis and Problem Complexity, Logics and Meanings of Programs