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OAL: An implementation of an actor language on a massively parallel message-passing architecture

  • Programming Languages And Algorithms
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Distributed Memory Computing (EDMCC 1991)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 487))

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Abstract

We study the implementation of an actor language, OAL, on a massively parallel message-passing architecture: MEGA. Motivations and implementation constraints are exposed. A simulator has been built to investigate resource consumption. First results show the feasibility of the implementation but indicates serious problems in memory usage. Load-balancing strategies are presented which partially solve the memory problem. Actors adequacy as a model for exploiting massive parallelism is discussed in conclusion.

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Arndt Bode

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© 1991 Springer-Verlag Berlin Heidelberg

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Giavitto, JL., Germain, C., Fowler, J. (1991). OAL: An implementation of an actor language on a massively parallel message-passing architecture. In: Bode, A. (eds) Distributed Memory Computing. EDMCC 1991. Lecture Notes in Computer Science, vol 487. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0032951

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  • DOI: https://doi.org/10.1007/BFb0032951

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-53951-3

  • Online ISBN: 978-3-540-46478-5

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