Abstract
Cooperative multimedia applications like desktop conferencing and joint design, involving a group of distributed users, are best build upon a multicast communication service. All of the currently discussed multicast protocols are based on the assumption of a connectionless, packet switched network layer. Since such networks do not guarantee the quality of service requirements of distributed multimedia applications, performance trade-offs have to be considered carefully. In this paper we present performance studies of connectionless network layer multicast protocols with best-efforts delivery semantics. Performance results derived from measurements and simulations will be discussed. The simulations are based upon an OPNET model of a multicast architecture and cover comparisons between true and emulated multicast packet delivery in a real-time video conferencing scenario.
This work was supported by the DFG under grant Na 134/5-3, SUKITS
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Hermanns, O. (1995). Performance evaluation of connectionless multicast protocols for cooperative multimedia applications. In: Beilner, H., Bause, F. (eds) Quantitative Evaluation of Computing and Communication Systems. TOOLS 1995. Lecture Notes in Computer Science, vol 977. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0024328
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DOI: https://doi.org/10.1007/BFb0024328
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