Abstract
Gamification and augmented reality are among the technologies that promise a lot of advantages to the learners. Previous studies have shown that both can motivate learners and make a learning process enjoyable. Nevertheless, Islamic content learning such as tajweed is claimed to be a very dry and plain content. The statement is affirmed by the outcome of our preliminary investigation that reveals tajweed learning is not attractive and it needs to be revolutionized as to make it more attractive and interesting to the present digitally native generation. Producing a high-quality tajweed learning tool is possible through good design and development process. Therefore, this study utilized a gamification and augmented reality in the design and development of tajweed learning in order to make the learning more captivating and meaningful. The ADDIE model was employed to conduct the design and development processes. Hopefully, the combination of the two technologies can attract the learners, particularly the children, and engage them in the tajweed learning process.
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Mohamed Noor, N., Lob Yussof, R., Yusoff, F.H., Ismail, M. (2018). Gamification and Augmented Reality Utilization for Islamic Content Learning: The Design and Development of Tajweed Learning. In: Abdullah, N., Wan Adnan, W., Foth, M. (eds) User Science and Engineering. i-USEr 2018. Communications in Computer and Information Science, vol 886. Springer, Singapore. https://doi.org/10.1007/978-981-13-1628-9_15
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