Abstract
One of the major issues in pediatric rehabilitation practices relates to children refusing to participate in or perform associated exercises targeted to improve their physical condition. Technology and serious games are effective approaches to engage and motivate children and assist therapists in rehabilitation exercises. This Paper tries to elicit from children's requirements for the objective of designing efficient serious games scenarios that facilitate the rehabilitation procedure. A novel set of six rehabilitation game scenarios on standing frame for robotic assistance involving children with cerebral palsy is presented. We discuss the use of serious games on a standing frame in terms of humanoid robot limitations and capabilities. The scenarios have been developed based on specialists’ observations and in situ consultations with therapists at a pediatric rehabilitation center. Our findings are expected to help in future research tailored toward studying the effectiveness of adding humanoid robots to rehabilitation games to increase children’s motivation, engagement, and enjoyment.
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Acknowledgments
Thank you to Al Noor, Management, Research and Training Department-Shameem, Department of Physiotherapy, all of which are located et al. Noor Training Centre for Persons with Disabilities in Dubai, UAE, for assisting us with this research. Also, this publication is supported by Digital Health CRC limited (“DHCRC”). DHCRC is funded under the commonwealth’s Cooperative Research Centers (CRC) Program (Australia).
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Pirborj, L.M., Alnajjar, F., Mathew, S., Damseh, R., Nadimuthu, M.K. (2024). A Set of Serious Games Scenarios Based on Pepper Robots as Rehab Standing Frames for Children with Cerebral Palsy. In: Ali, A.A., et al. Social Robotics. ICSR 2023. Lecture Notes in Computer Science(), vol 14453 . Springer, Singapore. https://doi.org/10.1007/978-981-99-8715-3_10
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DOI: https://doi.org/10.1007/978-981-99-8715-3_10
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