Abstract
Nowadays E-learning is widely used in teaching and training purposes, and it also facilitates conventional classroom-based learning activities with advanced information technologies. On the other hand, such advanced information technologies also make digital learning content easily applied to some acknowledged learning theories, such as Behaviorism, Cognitivism, Constructivism, and make e-learning being more practical and diverse in many pedagogical purposes.
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Wang, TH. (2013). Housing Learning Game Using Web-Based Map Service. In: Park, J., Ng, JY., Jeong, HY., Waluyo, B. (eds) Multimedia and Ubiquitous Engineering. Lecture Notes in Electrical Engineering, vol 240. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6738-6_81
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DOI: https://doi.org/10.1007/978-94-007-6738-6_81
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