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A BCI Contents Development Method Based Templates

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IT Convergence and Security 2012

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 215))

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Abstract

With the drop in the price of Brain-Computer Interface (BCI) devices, which have been widely used in the medical sector, the development of serious BCI-based games has been accelerated. However, developers involved with the development of these games have found it difficult to acquire brain- and brain-wave-related knowledge. This paper defines templates that are necessary for developing BCI contents and proposes a method for developing BCI contents; the definition of the knowledge is based on templates. We present an example of a BCI-based game that has been developed using the proposed method. Since technical knowledge required for the development of serious games has been defined on the basis of templates, a developer can concentrate on the task of developing games.

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Acknowledgments

This paper is presented by summarizing part of the research, “A Development of Serious Game Technology using Brain Computer Interface” that was supported by Korea Creative Content Agency (KOCCA) in the Culture Technology(CT) Research & Development Program 2009.

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Correspondence to Kyungeun Cho .

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© 2013 Springer Science+Business Media Dordrecht

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Sung, Y., Cho, K., Um, K. (2013). A BCI Contents Development Method Based Templates. In: Kim, K., Chung, KY. (eds) IT Convergence and Security 2012. Lecture Notes in Electrical Engineering, vol 215. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5860-5_99

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  • DOI: https://doi.org/10.1007/978-94-007-5860-5_99

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-5859-9

  • Online ISBN: 978-94-007-5860-5

  • eBook Packages: EngineeringEngineering (R0)

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