Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Adams, L.; Krybus, W.; Meyer-Ebrecht, D.; Rueger, R.; Gilsbach, J.M.; Moesges, R.; Schloendorff, G.: „Computer-Assisted Surgery“, in: IEEE Computer Graphics & Applications, May 1990, pp. 43–51
Akamatsu, M; Sato, S.; MacKenzie, I.S.: „Multimodal Mouse: A Mouse-Type Device with Tactile and Force Display“, in: Presence, Vol. 3, No. 1, Winter 1994, pp. 73–80
Azuma, R.; Bishop, G.: „Improving Static and Dynamic Registration in an Optical See-through HMD“, in: ACM Computer Graphics, Vol. 28, Siggraph-Proceedings 1994, pp. 197–204
Bauer, W.; Bullinger, H.-J.; Riedel, O.: „Virtual Reality as a Tool for Office Design Applications — Visions and Realities“, in: Poster Book of the 5th International Conference on Human-Computer Interaction, Orlando, Aug. 1993, pp. 276
Bauer, W.; Bues, M.; Riedel, O.: „CIA-Tool: Kooperativ-interaktives Planen in virtuellen Räumen“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’94, Springer-Verlag, Feb. 1994, pp. 83–97
Bauer, W.; Riedel, O.: „New Techniques for Interaction in Virtual Worlds —Contents of Development and Examples“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Software and Hardware Interfaces, Elsevier, 1993, pp. 687–692
Brittain, D.L.; Aller, J.; Wilson, M.; Wang, S.-L.C: „Design of an End-User Data Visualization System“, in: Proc. Visualization’90, 1990, pp. 323–328
Blanchard, C.; Burgess, S.; Harvill, Y.; Lanier, J.; Lasko, A.; Obermann, M.; Teitel, M.: „Reality Built for Two: A Virtual Reality Tool“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 35–36
Brodlie, K.W.; Carpenter, L.A.; Earnshaw, R.A.; Gallop, J.R.; Hubbold, R.J.; Mumford, A.M.; Osland, CD.; Quarendon, P. (Eds.): „Scientific Visualization — Techniques and Applications“, Springer-Verlag, 1992
Bergamasco, M.: „The GLAD-IN-ART Project“, in: Warnecke, H.J.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 251–258
Bröckl-Fox, U.; Hartenstein, K.; Kettner, L.; Nolting, O.; Selinger, G.; Weiss, B.; Schmitt, A.: „Using three dimensional hand-gesture recognition as a new 3D input device“, in: Göbel, M. (Ed.): Proc. of First EUROGRAPHICS Workshop on Virtual Environments, Barcelona (Spain), Sept. 1993, pp. 85–101
Bier, E.A.: „Skitters and Jacks: Interactive 3D Positioning Tools“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 183–196
Bier, E.A.; Stone, M.C.: „Snap-Dragging“, in: ACM Computer Graphics, Vol. 20, No. 4, 1986, pp. 233–240
Blake, A.; Isard, M.: „3D position, attitude and shape input using video tracking of hands and lips“, in: ACM Computer Graphics, Vol. 28, Siggraph-Proceedings 1994, pp. 185–192
Blundell, B.G.; Schwarz, A.J.; Horrell, D.K.: „The Cathode Ray Sphere: A Prototype Volumetric Display System“, in: Proc. Eurodisplay ’93 (Late News Papers), 1993, pp. 593–596
Buja, A.; McDonald, J.A.; Michalak, J.; Stuetzle, W.: „Interactive Data Visualization using Focusing and Linking“, in: Nielson, G.M.; Rosenblum, L. (Eds.): Visualization’91, 1991, pp. 156–163
Brooks, F.P.; Ouh-Young, M; Batter, J.J.; Kilpatrick, P.J.: „Project GROPE — Haptic Display for Scientific Visualization“, in: in: ACM Computer Graphics, Vol. 24, No. 4, 1990, pp. 177–185
Bordegoni, M.; Hemmje, M.: „A Dynamic Gesture Language and Graphical Feedback for Interaction in a 3D User Interface“, in: Hubbold, R.J.; Juan, R. (Eds.): Computer Graphics Forum, Vol. 12, No. 3, Sept. 1993, pp. C1–C11
Bolt, R.A.: „Put-That-There: Voice and Gesture at the Graphics Interface“, in: in: ACM Computer Graphics, Vol. 12, 1980, pp. 262–270
Bolt, R.A.: „Gaze-Orchestrated Dynamic Windows“, in: ACM Computer Graphics, Vol. 13, No. 3, 1981, pp. 48–58
Bolt, R.A.: „Conversing with Computers“, in: Technology Review, Feb./March 1985, pp. 35–46
Brill, L.M.: „Paradise found in VR movie“, in: Siggraph’92 Show Daily, July 29, 1992, pp. 1,3,26
Bryson, S.: „Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows“, in: Kaufmann, A.E.; Nielson, G.M. (Eds.): Visualization’92, 1992, pp. 291–298
Bullinger, H.-J.; Bauer, W.: „Strategische Dimensionen der Virtual Reality“, in: Warnecke, H.J.; Bullinger, H.-J. (Eds.): Virtual Reality ’94, Springer-Verlag, Feb. 1994, pp. 15–26
Buxton, W.: „Lexical and pragmatic considerations of input structures“, in: ACM Computer Graphics, January 1983, pp. 31–37
Burdea, G.; Zhuang, J.; Roskos, E.; Silver, D.; Langrana, N.: „A Portable Dextrous Master with Force Feedback“, in: Presence, Vol. 1, No. 1, Winter 1992, pp. 18–28
Caudell, T.P.; Mizell, D.W.: „Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes“, in: Proc. of IEEE HICSS’92, 1992, pp. 659–669
Carrabine, L.: „Plugging into the computer to sense“, in: Computer-Aided Engineering, June 1990, pp. 16–26
Chung, J.C.; Harris, M.R.; Brooks, F.P.; Fuchs, H.; Kelley, M.T.; Hughes, J.; Ouh-young, M.; Cheung, C.; Holloway, R.L.; Pique, M: „Exploring virtual worlds with head-mounted displays“, in: Proc. SPIE Vol. 1083, Three-Dimensional Visualization and Display Technology, 1989, pp. 42–52
Cleroux, R.; Lepage, Y.; Ranger, N.: „Computer Graphics for Multivariate Data“, in: Proc. of Graphics Interface 1985, Canada, pp. 29–36
Cohen, J.: „A virtual environments toolset driven by science“, in: NCSA access, Vol. 8, No. 2, 1994, pp. 4–8, 26
Cruz-Neira, C.; Sandin, DJ.; DeFanti, T.A.: „Surround-screen Projection-based Virtual Reality: The Design and Implementation of the CAVE“, in: ACM Computer Graphics, Vol. 27, Siggraph-Proceedings 1993, pp. 135–142
Dobkin, D.P.; North, S.C.; Thurston, N.J.: „A Viewer for Mathematical Structures and Surfaces in 3D“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 141–142
Duncan, G.C.: „Visualizing the Collision of a Star with a Black Hole“, in: Pixel, July/Aug. 1990, pp. 24–29
Earnshaw, R.A.; Wiseman, N.: „An Introduction Guide to Scientific Visualization“, Springer-Verlag, 1992
Encarnação, J.L.; Göbel, M.; Rosenblum, L.: „European Activities in Virtual Reality“, IEEE Computer Graphics & Applications, Vol. 14, No. 1, Jan. 1994, pp. 66–74
Enomoto, N.; Nagamachi, M.; Nomura, J.; Sawada, K.: „Virtual Kitchen System using Kansei Engineering“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Software and Hardware Interfaces, Elsevier, 1993, pp. 657–662
Frühauf, T.; Göbel, M.; Haase, H.; Karlsson, K.: „Design of a flexible monolithic visualization system“, in: Rosenblum L., et.al. (Eds.): Scientific Visualization — Advances and Challenges, Academic Press Ltd., 1994, pp. 265–285
Flaig, T.: „Einsatz von Transputersystemen zur Simulation und Steuerung von Industrierobotern“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 299–311
Fisher, S.S.; McGreevy, M.; Humphries, J.; Robinett, W.: „Virtual Environment Display System“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 77–87
Foley, J.D.: „Neuartige Schnittstellen zwischen Mensch und Computer“, Spektrum der Wissenschaft, 1987, pp. 98–106
Frühauf, T.: „Efficient 3D Interactions with Scientific Data Using 2D Input and Display Devices“, in: Proc. of Fifth EUROGRAPHICS Workshop on Visualization in Scientific Computing, Rostock, Mai 1994
Gallenbach, J.: „Graphische Eingabe: Geräte, Methoden, Perspektiven, Evaluierung“, Diplomarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1993
Gelberg, L.M.; Stephenson, T.P.: „Supercomputing and Graphics in the Earth and Planetary Sciences“, in: IEEE Computer Graphics & Applications, July 1987, pp. 26–33
Galyean, T.; Gold, M.; Hsu, W.; Kaufman, H.; Stern, M.: „Manipulation of Virtual Three-Dimensional Objects using Two-Dimensional Input Devices“, Brown University, User Interface Seminar, 1989
Gips, J.; Olivieri, P.; Tecce, J.: „Direct Control of the Computer through Electrodes Placed Around the Eyes“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Application and Case Studies, Elsevier,1993, pp. 630–635
Gottschalk, S.; Hughes, J.F.: „Autocalibration for Virtual Environments Tracking Hardware“, in: ACM Computer Graphics, Vol. 27, Siggraph-Proceedings 1993, pp. 65–72
Gold, M.Y.: „Multidimensional Input Devices and Interaction Techniques for a Modeler-Animator, Master Thesis, Computer Science at Brown University, 1990
Grimsdale, C: „SuperVision — A parallel architecture for virtual reality“, in: Warnecke, H.J.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 17–26
Grinstein, G.; Pickett, R.M.; Williams, M.G.: „EXVIS: An Exploratory Visualization Environment“, in: Proc. of Graphics Interface ’89, Canada
Hauptmann, A.G.: „Speech and Gestures for Graphic Image Manipulation“, in: ACM Computer Graphics, Vol. 23, May 1989, pp. 241–245
Hays, N.: „Imagination Celebration Gets a Look at High Tech“, in: IEEE Computer Graphics & Applications, July 1993, p. 76
Hirose, M; Hirota, K.: „Surface Display and Synthetic Force Sensation“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Software and Hardware Interfaces, Elsevier, 1993, pp. 645–650
Hirzinger, G.: „Von der Steuerkugel zur SpaceMouse — Spin-off-Entwicklungen deutscher Raumfahrtforschung“, Informationspapier DLR, 1992
Hinckley, K.P.; Ward, M.O.: „The Visual Comparison of Three Sequences“, in: Nielson, G.M.; Rosenblum, L. (Eds.): Visualization’91, 1991, pp. 179–186
Hirzinger, G.; Landzettel, K.; Heindl, J., Brunner, B.: „ROTEX — Die Telerobotik-Konzepte des ersten Roboters im Weltraum“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’94, Springer-Verlag, Feb.1994, pp. 285–309
Hodges, L.F.: „Tutorial: Time-Multiplexed Stereoscopic Computer Graphics“, in: IEEE Computer Graphics & Applications, March 1992, pp. 20–30
Holzman, R.E.: „Atoms to Astronomy: Computer Graphics at the Jet Propulsion Laboratory“, in: The Visual Computer, Vol. 2, 1986, pp. 159–163
Holmgren, D.E.; Robinett, W.: „Scanned Laser Displays for Virtual Reality: A Feasibility Study“, in: Presence, Vol. 2, No. 3, Summer 1993, pp. 171–184
Hobbs, B.A.; Stytz, M.R.: „A User Interface to a true 3-D Display Device“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Software and Hardware Interfaces, Elsevier, 1993, pp. 579–584
Howlett, E.M.: „Wide angle orthostereo“, in: Proc. SPIE Vol. 1256, 1990, pp. 210–223
Hinckley, K.; Pausch, R.; Goble, J.C.; Kassell, N.F.: „Passive Real-World Interface Props for Neurosurgical Visualization“, in: Proc. of ACM CHI, April 1994, pp. 452–458
Henry, T.R.; Yeatts, A.K.; Hudson, S.E.; Myers, B.A.; Feiner, S.: „A Nose Gesture Interface Device: Extending Virtual Realities“, in: Presence, Vol. 1, No. 2, 1992, pp. 258–261
IEEE Computer Society: IEEE Computer Graphics & Applications, Special Issue on Virtual Reality, Vol. 14, No. 1, Jan. 1994
Iwata, H.: „Artificial Reality with Force-feedback: Development of Desktop Virtual Space with Compact Master Manipulator“, in: in: ACM Computer Graphics, Vol. 24, No. 4, 1990, pp. 165–170
Iwata, H.: „A Six Degree-of-freedom Pen-based Force Display“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Software and Hardware Interfaces, Elsevier, 1993, pp. 651–656
Kahaner, D.: „Japanese Activities in Virtual Reality“, IEEE Computer Graphics & Applications, Vol. 14, No. 1, Jan. 1994, pp. 75–78
Kamijo, K.; Kenmochi, A.: „A Virtual Reality system using physiological data — Application to Virtual Sports CAI“, in: Smith, M.J.; Salvendy, G. (Eds.): Human-Computer Interaction: Software and Hardware Interfaces, Elsevier, 1993, pp. 675–680
Kiely, T.: „A Spectrum of Choices“, in: Computer Graphics World, Sept. 1989, pp. 56–65
King, W.J.: „Gaze in the Human Interface“, Technical Publication No. HITL-R-91-3, Human Interface Technology Laboratory, University of Washington, Seattle, USA, 1991
Kaneda, K.; Kato, F.; Nakamae, E.; Nishita, T.; Tanaka, H.; Noguchi, T.: „Three Dimensional Terrain Modeling and Display for Environmental Assessment“, in: ACM Computer Graphics, Vol. 23, No. 3, July 1989, pp. 207–214
Krüger, W.; Fröhlich, B.: „Responsive Workbench“, in: Warnecke, H.J.; Bullinger, H.-J. (Eds.): Virtual Reality ’94, Springer-Verlag, Feb. 1994, pp. 75–79
Krueger, M.W.: „Artificial Reality II“, Addison-Wesley, 1991
Lucas, B.; Abram, G.D.; Collins, N.S.; Epstein, D.A.; Gresh, D.L.; McAuliffe, K.P.: „An Architecture for a Scientific Visualization System“, in: Kaufmann, A.E.; Nielson, G.M. (Eds.): Visualization’92, 1992, pp. 107–114
Levoy, M.; Whitaker, R.: „Gaze-Directed Volume Rendering“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 217–223
Lewandowski, R.J.; Stephens, W.; Haworth, L.A. (Eds.): „Helmet- and Head-Mounted Displays and Symbology Design Requirements“, Proc. SPIE 2218, 1994
Maggioni, C.: „A Novel Device for Using the Hand as a Human Computer Interface“, in: People and Computer VIII, Proc. of the HCI’93 Conference, UK, 1993
Maggioni, C: „Non immersive Control of Virtual Environments“, in: War-necke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’94, Springer-Verlag, Feb. 1994, pp. 129–142
Massie, T.H.; Salisbury, J.K.: „The Phantom haptic interface: A device for probing virtual objects“, erscheint in: Proc. of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, Chicago, Nov. 1994
Massimino, M.J.; Sheridan, T.B.: „Sensory Substitution for Force Feedback in Teleoperation“, in: Presence, Vol. 2, No. 4, Fall 1993, pp. 344–352
McDowall, I.E.; Bolas, M.; Pieper, S.; Fisher, S.S.; Humphries, J.: „Implementation and integration of a counterbalanced CRT-based stereoscopic display for interactive viewpoint control in virtual environment applications“, in: Proc. SPIE Vol. 1256, 1990, pp. 136–146
McLellan, H.: „Virtual Environments and Situated Learning“, in: Multimedia Review, Meckler, Fall 1991, pp. 30–37
McKenna, M.; Zeltzer, D.: „Three Dimensional Visual Display Systems for Virtual Environments“, in: Presence, Vol. 1, No. 4, Fall 1992, pp. 421–458
Meyer, K.; Applewhite, H.L.; Biocca, F.A.: „A Survey of Position Trackers“, in: Presence, Vol. 1, No. 2, Spring 1992, pp. 173–200
Mercurio, P.J.: „Khoros“, in: Pixel, March/April 1992, pp. 28–33
Monkman, G.J.: „An Electrorheological Tactile Display“, in: Presence, Vol. 1, No. 2, Spring 1992, pp. 219–228
Minsky, M.; Ouh-young, M.; Steele, O.; Brooks Jr., F.P.; Behensky, M.: „Feeling and Seeing: Issues in Force Display“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 235–243
Mosher Jr., C.E.; Sherouse, G.W.; Mills, P.H.; Novins, K.L.; Pizer, S.M.; Rosenman, J.G.; Chaney, E.L.: „The Virtual Simulator“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 37–42
Myers, G.A.; Sherman, K.R.; Stark, L.: „Eye Monitor — Microcomputer-Based Instrument Uses an Internal Model to Track the Eye“, in: IEEE Computer, March 1991, pp. 14–21
Nielson, G.M.; Olsen Jr., D.R.: „Direct Manipulation Techniques for 3D Objects Using 2D Locator Devices“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 175–182
Ogi, T.; Hirose, M.: „Multisensory Scientific Data Sensualization through Virtual Reality Technology“, in: Singh, G.; Feiner, S.K.; Thalmann, D. (Eds.): Virtual Reality Software & Technology, World Scientific Publ., 1994, pp. 145–157
Ostby, E.: „Describing Free-Form 3D Surfaces for Animation“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 251–258
Papathomas, T.V.; Schiavone, J.A.; Julesz, B.: „Applications of Computer Graphics to the Visualization of Meteorological Data“, in: ACM Computer Graphics, Vol. 22, No. 4, Aug. 1988, pp. 327–334
Pajon, J.L.; Tran, V.B.: „Discrete Data Visualization in Geology“, in: Post, F.H.; Hin, A.J.S. (Eds.): „Advances in Scientific Visualization“, Springer-Verlag, 1992, pp. 22–36
Penz, F.; Tscheligi, M.: „The Feelmouse: An Interaction Device with Force Feedback“, in: Adjunct Proc. of INTERCHIP, Amsterdam, 1993, pp. 121–122
Pickett, R.M.; Grinstein, G.G.: „Iconographie Displays for Visualizing Multidimensional Data“, in: Proc. of IEEE Int. Conf. on Systems, Man, and Cybernetics, 1988, China
Pimentel, K.; Teixeira, K.: „Virtual Reality — Through the new looking glass“, Intel/Windcrest/McGraw-Hill, 1993
Prime, M.J.: „Human Factors Assessment of Input Devices for EWS“, interner Bericht, Rutherford Appleton Lab. Chilton (UK), RAL-91-033, 1991
Rheingans, P.; Tebbs, B.: „A Tool for Dynamic Explorations of Color Mappings“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 145–146
Sakas, G.; Schröder, F.; Koppert, H.-J.: „Pseudo-Satellitefilm — Using Fractal Clouds to Enhance Animated Weather Forecasting“, in: Hubbold, R.J.; Juan, R. (Eds.): Computer Graphics Forum, Vol. 12, No. 3, Sept. 1993, pp. C329–C338
Sagar, M.A.; Bullivant, D.; Mallinson, G.D.; Hunter, P.J.: „A Virtual Environment and Model of the Eye for Surgical Simulation“, in: ACM Computer Graphics, Vol. 28, Siggraph-Proceedings 1994, pp. 205–212
Schmandt, C.: „Spatial Input/Display Correspondence in a stereoscopic Computer Graphic Work Station“, in: ACM Computer Graphics, Vol. 17, No. 3, 1983, pp. 253–261
Scholl, L.: „Heuristic Rules for Visualization“, in: Proc. of Graphics Interface, 1985, Canada, pp. 443–446
Schroeder, R.: „Virtual Reality im Unterricht: Eine sozialwissenschaftliche Eröterung“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 101–113
Schiavone, J.A.; Papathomas, T.V.: „Visualizing Meteorological Data“, in: Bull. of the American Meteorological Society, July 1990
Sherman, W.R.: „Integrating Virtual Environments into the Dataflow Paradigm“, in: Proc. of the 4th Eurographics Workshop on Visualization in Scientific Computing, Abingdon (UK), April 1993
Slater, M.; Davison, A.: „Liberation from Flatland: 3D Interaction Based on the Desktop Bat“, in: Post, F.; Barth, W. (Eds.): Eurographics’91, North-Holland, 1991, pp. 209–221
Slater, M.; Usoh, M; Steed, A.: „Steps and Latters in Virtual Reality“, in: Singh, G.; Feiner, S.K.; Thalmann, D. (Eds.): Virtual Reality Software & Technology, World Scientific Publ., 1994, pp. 45–54
Stone, R.: „Virtual Reality: A tool for telepresence & human factors research“, in: Proc. of Virtual Reality Systems, BCS, London, May 1992
Sturman, DJ.; Zeltzer, D.: „A Survey of Glove-based Input“, IEEE Computer Graphics & Applications, Vol. 14, No. 1, Jan. 1994, pp. 30–39
Sutherland, I.E.: „The ultimate display“, in: Proc. of the IFIP Congress 2, 1965, pp. 506–508
Teitel, M.A.: „The EyePhone, a head-mounted stereo display“, in: in: Merritt, J.O.; Fisher, S.S. (Eds.): Stereoscopic Displays and Applications, Proc. SPIE 1256, 1990, pp. 168–171
Thalmann, D.: „Using virtual reality techniques in the animation process“, in: Proc. of Virtual Reality Systems, BCS, London, May 1992
Taylor, R.M.; Robinett, W.; Chi, V.L.; Brooks, Jr., F.P.; Wright, W.V.; Williams, R.S.; Snyder, E.J.: „The Nanomanipulator: A Virtual-Reality Interface for a Scanning Tunneling Microscope“, in: ACM Computer Graphics, Vol. 27, Siggraph-Proceedings 1993, pp. 127–134
Uttal, W.R.: „Teleoperatoren“, in: Spektrum der Wissenschaft, Feb. 1990, pp. 108–113
VandeWettering, M: „The Application Visualization System — AVS 2.0“, in: Pixel, July/Aug. 1990, pp. 30–33
Vandoni, C.E.: „Development of a Large Graphics-Based Application Package“, in: Computer & Graphics, Vol. 13, No. 2, 1989, pp. 243–252
Vince, J.: „Virtual Reality Techniques in Flight Simulation“, in: Proc. of Virtual Reality Systems, BCS, London, May 1992
Warnecke, H.J.; Bullinger, H.-J. (Hrsg.): „Virtual Reality ’93“, Springer-Verlag, Feb. 1993
Warnecke, H.J.; Bullinger, H.-J. (Hrsg.): „Virtual Reality ’94“, Springer-Verlag, Feb. 1994
Wang, J.; Chi, V.; Fuchs, H.: „A Real-time Optical 3D Tracker for Head-mounted Display Systems“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 205–215
Ware, C.; Mikaelian, H.H.: „An Evaluation of an Eye Tracker as a Device for Computer Input“, in: Proc. of CHI+GI, 1987, pp. 183–188
Waldherr-Teschner, M; Goetze, T.; Heiden, W.; Knoblauch, M.; Vollhardt, H.; Brickmann, J.: „MOLCAD — Computer Aided Visualization and Manipulation of Models in Molecular Science“, in: Post, F.H.; Hin, AJ.S. (Eds.): „Advances in Scientific Visualization“, Springer-Verlag, 1992, pp. 58–67
Williams, R.D.; Donohoo, D.: „Image Quality Metrics for Volumetric Laser Displays“, in: Proc. SPIE Vol. 1457, 1991, pp. 210–220
Wild, S.: „Voyaging to Australia: 30.000 Years Ago“, in: Computer & Graphics, Vol. 10, No. 3, 1986, pp. 207–212
Wierse, A.; Lang, U.; Rühle, R.: „Architectures of Distributed Visualization Systems and their Enhancements“, in: Proc. of the 4th Eurographics Workshop on Visualization in Scientific Computing, Abingdon (UK), April 1993
Williams, R.D.; Wefer, F.L.; Clifton III, T.E.: „Direct Volumetric Visualization“, in: Kaufmann, A.E.; Nielson, G.M. (Eds.): Visualization’92, 1992, pp. 99–106
Wenzel, E.M.; Stone, P.K.; Fisher, S.S.; Foster, S.H.: „A System for Three-Dimensional Acoustic Visualization in a Virtual Environment Workstation“, in: Proc. of Visualization’90, 1990, pp. 329–337
Watson, D.; Wejchert, J.; Williams, D.W.; Collins, B.M.: „Visualization of Equations in an Interactive Environment“, in: Nielson, G.M.; Rosenblum, L. (Eds.): Visualization’91, 1991, pp. 76–82
Zeleznik, R.C.; Herndon, K.P.; Robbins, D.C.; Huang, N.; Meyer, T.; Parker, N.; Hughes, J.F.: „An Interactive 3D Toolkit for Constructing 3D Widgets“, in: ACM Computer Graphics, Vol. 27, Siggraph-Proceedings 1993, pp. 81–84
Zimmermann, T.G.; Lanier, J.; Blanchard, C.; Bryson, S.; Harvill, Y.: „A hand gesture interface device“, in: ACM Computer Graphics, Proc. of CHI + GI1987,1987,pp. 189–192
Zyda, M.J.; Pratt, D.R.; Falby, J.S.; Lombardo, C.; Kelleher, K.M.: „The Software Required for the Computer Generation of Virtual Environments“, in: Presence, Vol. 2, No. 2, Spring 1993, pp. 130–140
Anderson, H.S.; Berton Jr., J.A.; Carswell, P.G.; Dyer, D.S.; Faust, J.T.; Kempf, J.L.; Marshall, R.E.: „The animation production Environment: A Basis for Visualization and Animation of Scientific Data“, Ohio Supercomputer Graphics Project Technical Report, March 1989, OSU, OSC, Columbus, OH, USA
Astheimer, P.; Böhm, K.; Felger, W.; Göbel, M.; Müller, S.: „Die Virtuelle Umgebung: Eine neue Epoche in der Mensch-Maschine Kommunikation; Teil I: Einordnung, Begriffe und Geräte; Teil II: Interaktions- und Präsentationstechniken, Systeme, Anwendungen“, zur Veröffentlichung angenommen in: Informatik Spektrum, Springer-Verlag, 1994
An, K.N.; Chao, E.Y.; Cooney III, W.P.; Linscheid, R.L.: „Normative Model of Human Hand for Biomechanical Analysis“, in: Biomechanics, Vol. 12, 1979, pp. 775–788
Astheimer, P.; Dai, F.; Göbel, M.; Kruse, R.; Müller, S.; Zachmann, G.: „Realism in Virtual Reality“, in: Magnenat-Thalmann, N.; Thalmann, D. (Eds.): Artificial Life and Virtual Reality, Wiley & Sons, 1994, pp. 189–210
Astheimer, Peter; Encarnação, Jose L.; Feiger, Wolfgang; Frühauf, Martin; Göbel, Martin; Karlsson, Kennet: „Interactive Modeling in High Performance Scientific Visualization — The VIS-A-VIS Project“, in: Computers in Industry, Volume 19, No. 2, 1992, North-Holland, pp. 213–225
Astheimer, Peter; Feiger, Wolfgang; Frühauf, Martin; Göbel, Martin: „Intelligent user interface control system“, In: Yoshikawa, H.; Holden, T. (Eds): The record book of the 2nd IFIP WG 5.2 Workshop on Intelligent CAD, Cambridge, UK, North-Holland (1990)
Astheimer, P.; Felger, W.; Göbel, M.; Müller, S.: „Applications and R&D Examples of Virtual Reality“, Video Fraunhofer-IGD, 1993, Ausschnitte auch in SIGGRAPH93 course #23, „Applied Virtual Reality“
Astheimer, P.; Felger, W.; Göbel, M.; Müller, S.; Ziegler, R.: „Industrielle Anwendungen der Virtuellen Realität — Beispiele, Erfahrungen, Probleme & Zukunftsperspektiven“, in: Warnecke, H.J.; Bullinger, H.-J. (Hrsg.): Virtual Reality ’94, Springer-Verlag, 1994, pp. 261–280
Astheimer, P.; Felger, W.; Kruse, R.; Müller, S.: „Simulation of Light and Sound Distribution in an Environment“, in: ACM Computer Graphics, Siggraph Visual Proceedings, 1994, pp. 233
Akeley, K.: „RealityEngine Graphics“, in: ACM Computer Graphics, Vol. 27, Siggraph-Proceedings 1993, pp. 109–116
Akka, R.: „Automatic software control of display parameters for stereoscopic graphics images“, in: Alexander, J.R. (Ed.): Visual Data Interpretation, Proc. SPIE 1668, (1992)
Appino, P.A.; Lewis, J.B.; Koved, L.; Ling, D.T.; Rabenhorst, D.A.; Codella, CF.: „An Architecture for Virtual Worlds“, Research Report, IBM, T.J. Watson Research Center, 1991
Astheimer, Peter; Feiger, Wolfgang: „Anwendungen in der Visualisierung“, Fraunhofer-AGD, Darmstadt 1990 (FAGD-90i024)
Astheimer, P.; Felger, W.: „Application of Animation and Audio in Visualization Systems“, in: Post, F.H.; Hin, A.J.S. (Ed.): Proc. of Second Eurographics Workshop on Visualization in Scientific Computing, Delft, 1991
Astheimer, P.; Felger, W.: „Visualisierung von Volumenfunktionen“, in: Frühauf, M.; Göbel, M. (Ed.): Visualisierung von Volumendaten, Springer-Verlag Berlin Heidelberg, 1991, pp. 31–38
Astheimer, P.; Felger, W.: „Virtuelle Realität in der Architektur“, in: Bauinformatik, Verlagsgesellschaft Rudolf Müller GmbH, Heft 2, 1993, pp. 53–57
Astheimer, P.; Faust, J.T.; Felger, W.: „Working with apE“, in: Computer Graphik Topics 3/91, Darmstadt, 1991, p.22
Astheimer, P.; Felger, W., Göbel, M.: „Systeme zur Visualisierung komplexer Datenmengen aus Wissenschaft und Technik: Modelle, Konzepte und Realisierungen“, Fraunhofer-AGD, Darmstadt, 1991 (FAGD-91i052)
Astheimer, Peter; Felger, Wolfgang; Göbel, Martin: „Virtual Reality — An Application Development Platform“, in: Computer Graphik Topics, 2/92, Vol. 4, pp. 16–17
Astheimer, P.; Felger, W.; Müller, S.: „Virtual Design — A Generic Virtual Reality System“, in: Göbel, M. (Ed.): Proc. First Eurographics Workshop on Virtual Environments, Barcelona, Sept. 1993, pp. 41–57
Astheimer, P.; Felger, W.; Müller, S.: „Virtual Design: A Generic VR System for Industrial Applications“, in: Computers & Graphics, Vol. 17, No. 6, 1993, pp. 671–677
Astheimer, P.; Göbel, M.: „Integration akustischer Effekte und Simulationen in VR-Entwicklungsumgebungen“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 187–208
Baecker, R.M.; Buxton, W.A.S. (Eds.): „Readings in Human-Computer Interaction: A Multidisciplinary Approach, Morgan Kaufmann Publischers, 1987
Bajura, M.; Fuchs, H.; Ohbuchi, R.: „Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient“, in: in: ACM Computer Graphics, Vol. 26, No. 2, 1992, pp. 203–210
Badler, N.I.; Manoochehri, K.H.; Baraff, D.: „Multi-dimensional Input Techniques and Articulated Figure Positioning by Multiple Constraints“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 151–169
Bar-Yoseph, P.; Solan, A.; Roesner, K.G.: „Numerical and Experimental Analysis of Secondary Flows in Rotating Systems“, in: Proc. of the Second Japan — Soviet Union Symposium on Computational Fluid Dynamics, Tsukuba, Japan, August 28–31, 1990
Beaton, R.J.; DeHoff, R.J.; Weiman, N.; Hildebrandt, P.W.: „An evaluation of input devices for 3D computer display workstation“, in: Proc. SPIE Vol. 761, True 3D Imaging Techniques and Display Technologies, 1987, pp. 94–101
Beshers, C.; Feiner, S.: „Automated Design of Virtual Worlds for Visualizing Multivariate Relations“, in: Kaufmann, A.E.; Nielson, G.M. (Eds.): Visualization’92, 1992, pp. 283–290
Bergeron, R.D.; Grinstein, G.G.: „A Reference Model for the Visualization of Multi-dimensional Data“, in: Hansmann, W.; Hopgood, F.R.A.; Strasser, W. (Eds.): Eurographics’89, North-Holland, 1989, pp. 393–399
Beaton, R.J.; Weiman, N.: „User evaluation of cursor-positioning devices for 3D display workstations“, in: Proc. SPIE Vol. 902, Three-Dimensional Imaging and Remote Sensing Imaging, 1988, pp. 53–58
Brünig, Jörg; Felger, Wolfgang; Göbel, Martin; Spreng, Michael; Zuppa, Peter: „Außendienstunterstützungssysteme für den technischen Vertrieb am Beispiel der Investitionsgüterindustrie“, VDI Berichte Nr. 723, 1989
Bier, E.A.: „Snap-Dragging in Three Dimensions“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 193–204
Böhm, K.; Hübner, W.; Väänänen, K.: „GIVEN: Gesture driven interactions in virtual environments — A toolkit approach to 3D interactions“, in: Proc. Interface to Real & Virtual Worlds, Montpellier (France), 1992, pp. 243–254
Bryson, S.; Feiner, S.K.: „Research Frontiers in Virtual Reality“, in: ACM Computer Graphics, Vol. 28, Siggraph-Proceedings 1994, pp. 473–474
Bricken, W.: „VEOS Design Goals“, in: ACM SIGGRAPH Course Notes #9, Implementation of Immersive Virtual Environments, 1992
Bryson, S.; Levit, C.: „The Virtual Wind Tunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows“, in: Nielson, G.M.; Rosenblum, L. (Eds.): Visualization’91, 1991, pp. 17–24
Bryson, S.; Levit, C: „The Virtual Wind Tunnel“, in: IEEE Computer Graphics & Applications, July 1992, pp. 25–34
Brooks Jr., F.P.: „Walkthrough — A Dynamic Graphics System for Simulating Virtual Buildings“, in: ACM Proc. 1986 Workshop on Interactive 3D Graphics, Oct. 1986, pp. 9–21
Brooks Jr., F.P.: „Grasping reality through illusion — Interactive graphics serving science“, in: ACM Computer Graphics, Proc. of CHI’88, 1988, pp. 3.1–3.11
Bryson, S.: „Interaction of objects in a virtual environment: A two-point paradigm“, in: Proc. SPIE Vol. 1457, 1991, pp. 180–187
Bryson, S.: „Implementation of Immersive Virtual Environments“, Siggraph course notes #9, 1992
Carlsson, C.; Hagsand, O.: „The MultiG Distributed Interactive Virtual Environment“, 1993
von Campenhausen, C.: „Die Sinne des Menschen“, Georg Thieme Verlag, Band I, II, 1981
Card, S.K.; Robertson, G.G.; Mackinlay, J.D.: „The Information Visualizer, an Information Workspace“, in: Proc. of CHI’91, ACM New York, 1991, pp. 181–188
Chazelle; Dobkin: „Intersection of Convex Objects in Two and Three Dimensions“, journal of the ACM, Vol. 34, No. 1, 1987, pp. 1–27
Chen, M.; Mountford, S.J.; Seilen, A.: „A study in interactive 3D rotation using 2D control devices“, in: ACM Computer Graphics, Vol. 22, No. 4, 1988, pp. 121–129
Cluff, E.; Burton, R.P.; Barrett, W.A.: „A characterization and categorization of higher dimensional presentation techniques“, in: SPIE Vol. 1256, 1990, pp. 83–96
Dai, F.; Felger, W.; Göbel, M.: „Applying Virtual Reality to Electronic Prototyping: Concepts and First Results“, in: Proc. of IFIP WG 5.10 Workshop on Virtual Prototyping, Providence (RI, USA), Sept. 1994
Dali, S.: „50 secrets maguiques“, Lausanne, Paris, 1985
Deering, M.: „High Resolution Virtual Reality“, in: ACM Computer Graphics, Vol. 26, No. 2, 1992, pp. 195–202
Dobkin; Kirkpatrick: „Fast Detection of Polyhedral Intersections“, Theoretical Computer Science, Vol. 27, 1983, North-Holland, pp. 241–253
Duvenbeck, H.; Schmidt, A.: „Darstellung zwei- und dreidimensionaler Strömungen“, in: Jürgens, H.; Saupe, D. (Eds.): Visualisierung in Mathematik und Naturwissenschaften, Springer-Verlag, 1989, pp. 21–38
Dyer, D.S.: „apE — Providing Visualization Tools for a Statewide Supercomputer Network“, in: Proc. of the 24th Semi-Annual Cray User Group Meeting, Sept. 1989, Norway, pp. 237–241
Dyer, D.S.: „A Dataflow Toolkit for Visualization“, in: IEEE Computer Graphics & Applications, July 1990, pp. 60–69
Encarnação, J. L.; Astheimer, P.; Felger, W.; Frühauf, M.; Göbel, M.; Karlsson, K.: „Graphics modeling as a basic tool for scientific visualization“, In: IFIP TC 5/WG 5.10 Working Conference on Modeling in Computer Graphics. Tokyo, Japan, 8.–12. Springer-Verlag, 1991
Encarnação, J.L.; Astheimer, P.; Felger, W.; Frühauf, T.; Göbel, M.; Müller, S.: „Graphics and Visualization: The Essential Features for the Classification of Systems“, in: IFIP 5.2/5.10, Proc. ICCG 93, Bombay (India), Feb. 22–26, 1993
Ellis, S.R.: „Visions of Visualization Aids: Design Philosophy and Observations“, in: SPIE Vol. 1083, 1989, pp. 220–227
Emhardt, J.: „Agentenunterstützte interaktive Exploration von virtuellen Gebäuden“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 71–82
Encarnação, Jose L.; Lockemann, Peter C.; Rembold, Ulrich (Hrsg.); Mit Beiträgen von J. Brünig, W. Felger, M. Göbel, M. Spreng und P. Zuppa: „AUDIUS — Außendienstunterstützungssystem“, Springer-Verlag Berlin Heidelberg 1990
Encarnação, J.L.; Straßer, W.: „Computer Graphics“, 3. Auflage, Oldenburg-Verlag, 1988
Foley, J.D.; van Dam, A.; Feiner, S.K.; Hughes, J.F.: „Computer Graphics: Principles and Practice“, 2nd ed., Addison-Wesley, 1990
Felger, W.; Astheimer, P.: „Visualization and comparison of simulation results in computational fluid dynamics“, in: Farrell, E.J. (Ed.): Extracting Meaning from Complex Data: Processing, Display, Interaction II, Proc. SPIE 1459, pp. 222–231 (1991)
Felger, W., Böhm, K. (Guest Eds.): „Advanced Interaction“, Special Issue, Computers & Graphics, Vol. 18, No. 5, 1994
Felger, Wolfgang; Doerner, Angelika; Glas, Dieter: „Über diese Brücke kann man gehen. Electronic Design Interchange Format (EDIF) im praktischen CAE/CAD Einsatz“, CAE-Journal, Nr. 2, S. 63–70, 1988
Felger, Wolfgang; Fröhlich, Torsten; Göbel, Martin: „Techniken zur Navigation durch virtuelle Welten“, in: Warnecke, HJ.; Bullinger, H.-J. (Hrsg.): Virtual Reality ’93, Springer-Verlag, 1993, pp. 209–222
Felger, Wolfgang; Fröhlich, Torsten: „Navigation in Anwendungen der Virtuellen Realität“, in: Computer Graphik Topics, 1/93, Vol. 5, pp. 8–9
Felger, Wolfgang; Haas, Stefan; Hildebrand, Axel: „C Programming Guidelines, Version 1.0“, Fraunhofer-AGD, Darmstadt 1990 (FAGD-90i005)
Felger, Wolfgang: „An Application of EDIF in the Domain of CAE/CAD“, In: Lastra, G.L.; Encarnação, J.L.; Requicha, A.A.G. (Eds.): Engineering Design, Manufacturing and Management, North-Holland, pp. 173–184, 1989
Felger, W.: „Interaktiver visueller Datenvergleich“, in: Computer Graphik Topics 4/91, Darmstadt, 1991, pp. 10–11
Felger, W.: „How interactive visualization can benefit from multi-dimensional input devices“, in: Alexander, J.R. (Ed.): Visual Data Interpretation, Proc. SPIE 1668, (1992)
Feiger, Wolfgang: „Compari — Ein interaktives System zum visuellen Datenvergleich“, Fraunhofer-IGD, Darmstadt (FIGD-92010), 1992
Felger, W.: „Konzept und Realisierung eines Demonstrationszentrums für Anwendungen der Virtuellen Realität“, in: Proc. 3. GI-Workshop, Sichtsysteme, Wuppertal, 18719. Nov. 1993, pp. 77–86
Felger, W.: „Marktsichtung für kopfgebundene Darstellungssysteme“, Fraunhofer-IGD, Darmstadt (FIGD-94v001), März 1994
Feiner, S.; Macintyre, B.; Seligmann, D.: „Knowledge-Based Augmented Reality“, in: Communications of the ACM, Vol. 36, No. 7, 1993, pp. 52–62
Feiger, Wolfgang; Schröder, Florian: „The Visualization Input Pipeline —Enabling Semantic Interaction in Scientific Visualization“, in: Computer Graphics Forum, Volume 11, No. 3, 1992, NCC Blackwell Publishers, Oxford, pp.C139–C151
Felger, W.; Schäfer, R.; Zachmann, G.: „Interaktions-Toolkit“, Fraunhofer-IGD, Darmstadt (FIGD-94i002), Januar 1994
Felger, W.; Frühauf, M.; Göbel, M.; Gnatz, R.; Hofmann, G.R.: „Towards a Reference Model for Scientific Visualization Systems“, in: Grave, M.; Le Lous, Y.; Hewitt, W.T. (Eds.): Visualization in Scientific computing, Springer-Verlag, 1994, pp. 63–74
Feiger, Wolfgang; Göbel, Martin; Ziegler, Rolf; Zuppa, Peter: „A multiprocessor GKS Architecture in a UNIX Environment“, In: Information Technology for Organisational Systems (EURINFO 88), North-Holland, pp. 803–810, 1988
Feiger, Wolfgang; Göbel, Martin; Ziegler, Rolf; Zuppa, Peter: „The realization of a multiprocessor GKS architecture“, In: Dew, P.M.; Earnshaw, R.A.; Heywood, T.R. (Eds.): Parallel Processing for Computer Vision and Display, Addison-Wesley, 1989, pp. 308–320
Fillmore, J.P.: „A Note on Rotation Matrices“, in: IEEE Computer Graphics & Applications, Feb. 1984, pp. 30–33
Fox, E.A.: „Advances in Interactive Digital Multimedia Systems“, in: IEEE Computer, Oct. 1991, pp. 9–21
Frenkel, K.A.: „The Art and Science of Visualizing Data“, in: Communications of the ACM, Vol. 31, No. 2, Feb. 1988, pp. 111–121
Frühauf, M.; Göbel, M. (Ed.): „Visualisierung von Volumendaten“, Springer-Verlag Berlin Heidelberg, 1991
Frühauf, M.; Haas, S.; Schröder, F.: „Die VIS-A-VIS Rendering-Schnittstelle 2.3“, interner Bericht: Fraunhofer-IGD (FIGD-92i002), Darmstadt, 1992
Friedhoff, R.M.; Kiely, T.: „The Eye of the Beholder“, in: Computer Graphics World, Aug. 1990, pp. 46–56
Fröhlich, T.: „Interaktion in stereoskopischen Bildern“, Studienarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1992
Frühauf, M.: „Combining Volume Rendering with Line and Surface Rendering“, in: Post, F.; Barth, W. (Eds.): Eurographics’91, North-Holland, 1991, pp. 21–32
Frühauf, T.: „Development of New Strategies in Rhinosurgery Using Computer Simulation and Visualization“, in: Post, F.H.; Hin, A.J.S. (Eds.): „Advances in Scientific Visualization“, Springer-Verlag, 1992, pp. 158–164
Galyean, T.A.; Hughes, J.F.: „Sculpting: An interactive volumetric modeling technique“, in: ACM Computer Graphics, Vol. 25, No. 4, 1991, pp. 267–274
GI-FG 4.2.1: „Referenzmodell für CAD-Systeme“, Gesellschaft für Informatik, 1989
Gelberg, L.; Kamins, D.; Parker, D.; Sacks, J.: „Visualization Techniques for Structured and Unstructured Scientific Data“, in: Siggraph course notes #27, ‘State of the Art in Data Visualization’,1990, pp. VIII1–VIII14
Glas, Dieter; Feiger, Wolfgang: „EDIF: Eine Methode zum Transfer von Stromlaufsymbolen“, In: GI-18. Jahrestagung II, Valk, R. (Hrsg.), Springer-Verlag, 1988 (Informatik-Fachberichte 188), pp. 338–346
Gnatz, R.: „Specification of Interfaces: A Case Study of Data Exchange Languages“, in: Encarnação, J.L. (Ed.): Product Data Interfaces in CAD-CAM Applications, Springer-Verlag, 1986, pp. 192–207
Gnatz, R.: „Referenzmodell für Visualisierungssysteme — Entwurf eines Konzeptes“, in: Frühauf, M.; Göbel, M. (Ed.): Visualisierung von Volumendaten, Springer-Verlag Berlin Heidelberg, 1991, pp. 145–179
Göbel, M.: „Analyse und Bewertung der Konfigurierung von Graphischen Systemen auf Mehrprozessor-Architekturen“, Dissertation an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1990
Göbel, M.: „Virtuelle Realität — Technologie und Anwendungen“, in: Nastansky, L. (Hrsg.): Multimedia und Imageprozessing, AIT Verlag, 1992
Gomez, J.E.: „Scientific work environments in the next decade“, Proc. SPIE Vol. 1083, Three-Dimensional Visualization and Display Technology, 1989, pp. 234–239
Grau, W.: „Projektion: Zusammenwirken der Eigenschaften von Projektor und Bildwand“, in: Fernseh- und Kino-Technik, Vol. 47, Nr. 2, 1993, pp. 121–125
Grimes, J.: „Virtual reality goes commercial with a blast“, in: IEEE Computer Graphics & Applications, March 1992, pp. 16–17
Grimes, J.; Potel, M.: „What is Multimedia?“, in: IEEE Computer Graphics & Applications, Jan. 1991, pp. 49–52
Green, M; Shaw, C.: „The DataPaper: Living in the Virtual World“, in: Proc. of Graphics Interface, 1990, pp. 123–130
Grinstein, G.G.; Southard, D.A.; Lee, J.P.: „Virtual Environment Architecture for Rapid Application Development“, in: Proc. of ICAT-VET-93, Houston, 1993
Guedj, R., et. al.: „Methodology in Computer Graphics, Seillac I 1976“, North-Holland, 1979
Guttag, J.; Horning, J.J.: „Formal Specification as Design Tool“, Xerox-PARC, CSL-80-1, 1980
Haber, R.B.: „Visualization in Engineering Mechanics: Techniques, Systems and Issues“, in: Siggraph course notes #19, ‘Visualization Techniques in the Physical Sciences’, 1988, pp. 89–118
Haggerty, M.: „The Art of Artificial Reality“, in: IEEE Computer Graphics & Applications, January 1991, pp. 8–14
Haggerty, M.: „Serious Lunacy: Art in Virtual Worlds“, in: IEEE Computer Graphics & Applications, March 1992, pp. 5–7
Hamming, R.W.: „Digitale Filter“, VCH Verlagsgesellschaft, 1987
Helman, J.; Hesselink, L.: „Representation and Display of Vector Field Topology in Fluid Data Sets“, in: IEEE Computer, August 1989, pp. 27–36
He, T.; Kaufman, A.E.: „Virtual Input Devices for 3D Systems“, in: Nielson, G.M.; Bergeron, D. (Eds.): Visualization ’93, 1993, pp. 142–148
Hübner, W.: „Entwurf graphischer Benutzerschnittstellen“, Springer-Verlag, 1990
ISO: „Graphical Kernel System (GKS), Functional Description“, ISO 7942, 1985
ISO: „Programmers Hierarchical Interactive Graphics System (PHIGS), Functional Description“, ISO 9592, 1989
ISO: „Computer Graphics Reference Model“, ISO/IEC IS 11072, 1992
ISO/IEC/JTC1/SC24/WG1: „Information Technology, Computer Graphics and Image Processing, Image Processing and Interchange (IPI), Functional Description“, CD 12087, 1992
Jakob, U..: „Bewegungsrückkopplung als Technik zur Interaktionsverbesserung mit virtuellen Umgebungen“, Diplomarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1994
Karlsson, K.: „Turbo-ISVAS: An Interactive Visualization System for 3D Finite Element Data“, in: Post, F.H.; Hin, AJ.S. (Eds.): „Advances in Scientific Visualization“, Springer-Verlag, 1992, pp. 68–75
Kaufmann, A.; Yagel, R.; Bakalash, R.: „Direct Interaction with a 3D Volumetric Environment“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 33–34
Kempf, J.L.; Marshall, R.E.; Yen, C.: „Visualizing Complex Hydrodynamic Features“, in: Proc. of the SPIE/SPSE Symposium on Electronic Imaging, Feb. 1990, USA
Klement, E.; Gerfelder, N.: „Untersuchung der Verwendbarkeit von Stereographik“, interner Bericht: Fraunhofer-AGD (FAGD-91p101), Darmstadt, 1991
Lewis, J.B.; Koved, L.; Ling, D.T.: „Dialogue Structures for Virtual Worlds“, Research Report, IBM, T.J. Watson Research Center, 1990
Lipton, L.: „The CrystalEyes Handbook“, StereoGraphics Corp., 1991, ISBN: 0-9629566-0-0
Mackinlay, J.D.; Card, S.K.; Robertson, G.G.: „Rapid Controlled Movement Through a Virtual 3D Workspace“, in: ACM Computer Graphics, Vol. 24, No. 4, 1990, pp. 171–176
Marcus, A.; van Dam, A.: „User-Interfaces Developments for the Nineties“, in: IEEE Computer, Sept. 1991, pp. 49–57
McCormick, B.H.; DeFanti, T.A.; Brown, M.D.: „Visualization in Scientific Computing“, ACM Computer Graphics, Vol. 21, No. 6, 1987
Megiddo: „Linear time algorithms for linear programming in R3 and related problems“, SIAM J. Comput. 12(4), 1983, pp. 759–776
Marshall, R.E.; Kempf, J.L.; Dyer, D.S.; Yen, C.: „Visualization Methods and Simulation Steering for a 3D Turbulence Model of Lake Erie“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 89–97
Morita, H.; Hashimoto, S.; Ohteru, S.: „A Computer Music System that Follows a Human Conductor“, in: IEEE Computer, July 1991, pp. 44–53
Müller, S.; Unbescheiden, M.; Göbel, M.: „GENESIS — Eine interaktive Forschungsumgebung zur Entwicklung effizienter und parallelisierter Algorithmen für VR-Anwendungen“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 321–341
Müller, S.; Schöffel, F.: „Fast Radiosity Repropagation for Interactive Virtual Environments using a Shadow-Form-Factor-List“, in: Haas, S.; Müller, S.; Sakas, G.; Shirley, P. (Eds.): Proc. of Fifth EUROGRAPHICS Workshop on Rendering, Darmstadt, June 1994, pp. 325–342
Nielson, G.M.: „Visualization in Scientific and Engineering Computation“, in: IEEE Computer, Sept. 1991, pp. 58–66
ohne Autor: „Visualization in Scientific Computing — A Synopsis“, in: IEEE Computer Graphics & Applications, July 1987, pp. 61–70
verschiedene Autoren: „Research Directions in Virtual Environments — Report of an NSF Invitational Workshop“, in: ACM Computer Graphics, Vol. 26, No. 3, 1992, pp. 153–177
The Ohio Supercomputer Graphics Project: „apE: A Dataflow Environment for Visualization“, 1990
Pagendarm, H.-G.; Post, F.H.: „Comparative Visualization — Approaches and Examples“, in: Proc. of Fifth EUROGRAPHICS Workshop on Visualization in Scientific Computing, Rostock, Mai 1994
Park, B.V.: „The Personal Motion Platform“, in: Proc. of ICAT-VET-93, Houston, 1993, pp. 20–25
Pausch, R.: „Virtual Reality on Five Dollars a Day“, in: Proc. of CHI’91, ACM New York, 1991, pp. 265–270
Pausch, R.; Conway, M.; DeLine, R.; Gossweiler, R.; Miale, S.: „Alice and DIVER: A Software Architecture for Building Virtual Environments“, in: Adjunct Proc. of INTERCHIP, Amsterdam, 1993, pp. 13–14
Pieper, S.; Delp, S.; Rosen, J.; Fisher, S.: „A virtual environment system for simulation of leg surgery“, in: Proc. SPIE Vol. 1457, 1991, pp. 188–197
Pletinckx, D.: „Quaternion calculus as a basic tool in computer graphics“, in: The Visual Computer, Vol. 5, 1989, pp. 2–13
Porter, T.; Duff, T.: „Compositing Digital Images“, in: ACM Computer Graphics, Vol. 18, No. 3, 1984, pp. 253–259
Post, F.H.; Hin, A.J.S. (Eds.): „Advances in Scientific Visualization“, Springer-Verlag, 1992
Rijpkema, H.; Girard, M.: „Computer animation of knowledge-based human grasping“, in: ACM Computer Graphics, Vol. 25, No. 4, 1991, pp. 339–348
Riedel, O.; Herrmann, G.: „VIRUSI: Virtual User Interface — Iconorientierte Benutzerschnittstelle für VR-Applikationen“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 227–243
Roesner, K.G.; Felger, W.: „Im Fluß — Graphische Datenverarbeitung in der Stömungsvisualiserung“, in: Computer Graphik Topics 4/90, Darmstadt, 1990, S. 18–19
Robinett, W.; Holloway, R.: „Implementation of Flying, Scaling and Grabbing“, in: ACM Computer Graphics, Siggraph’92, Course Notes No. 9, 1992
Robinett, W.; Rolland, J.P.: „A computational model for the stereoscopic optics of a head-mounted display“, in: Presence, Vol 1, No. 1, 1992, pp. 45–62
Sachs, E.; Roberts, A.; Stoops, D.: „3-Draw: A Tool for Designing 3D Shapes“, in: IEEE Computer Graphics & Applications, Nov. 1991, pp. 18–26
Schröder, F.: „Semantic Input in the Visualization Process“, Diplomarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1991
Schmidt, R.; Müller, W.; Trost, N.: „Virtual Reality am Beispiel einer fünf-kanaligen LKW-Fahrsimulation“, in: Warnecke, H.J.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 271–280
Seidel, H.-P.: „Quaternionen in der Graphischen Datenverarbeitung“, interner Bericht, University of Waterloo (Canada), 1989
Senay, H.; Ignatius, E.: „Rules and Principles of Scientific Data Visualization“, in: Siggraph course notes #27, ‘State of the Art in Data Visualization’, 1990, pp. V1-V20
Springer, J.; Göbel, M.; Hedicke, V.; Rötting, M.: „Einflüsse des taktilen Feedbacks bei primär visuellen Tracking-Aufgaben“, in: Warnecke, H.J.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 115–130
Silicon Graphics Inc.: „IRIS Explorer 2.0“, Technical Report, SGI Inc., Mountain View, 1992
Shoemake, K.: „Animating Rotation with Quaternion Curves“, in: ACM Computer Graphics, Vol. 19, No. 3, 1985, pp. 143–152
Shoemake, K.: „Quaternion Calculus and fast animation“, Siggraph’87 course #10, Computer Animation: 3D Motion specification and control, 1987, pp. 101–121
Spektrum Videothek: „Virtuelle Realität“, Video, 1993, ISBN 3-86025-763-3
Stephenson, U.M.: „Inwieweit sind virtuelle akustische Umgebungen realisierbar? - Fortschritte bei der Computersimulation von Schallfeldern“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’93, Springer-Verlag, Feb. 1993, pp. 153–185
Stephenson, U.M.: „Raumakustische Simulation und Auralisation — Methoden und Anwendungen“, in: Warnecke, HJ.; Bullinger, H.-J. (Eds.): Virtual Reality ’94, Springer-Verlag, Feb. 1994, pp. 183–212
Stettner, A.; Greenberg, D.P.: „Computer Graphics Visualization for Acoustic Simulation“, in: ACM Computer Graphics, Vol. 23, No. 3, 1989, pp. 195–206
Su, S.A.; Furuta, R.: „A Logical Hand Device in Virtual Environments“, in: Singh, G.; Feiner, S.K.; Thalmann, D. (Eds.): Virtual Reality Software & Technology, World Scientific Publ, 1994, pp. 33–42
Suignard, P.: „Application Builders: Architecture and internal operation“, in: Proc. of the 4th Eurographics Workshop on Visualization in Scientific Computing, Abingdon (UK), April 1993
Turner, R.; Balaguer, F.; Gobbetti, E.; Thalmann, D.: „Physically-Based Interactive Camera Motion Control Using 3D Input Devices“, in: Patrikalakis, N.M. (Ed.): Scientific Visualization of Physical Phenomena, Springer-Verlag, 1991, pp. 135–145
Tello, E.R.: „Between Man and Machine“, in: Byte, Sept. 1988, pp. 288–293
Thorpe, S.J.: „Image Processing by the Human Visual System“, Tutorial Note 4, Eurographics’90, 1990
Tietze, E.: „Entwicklung eines Toolkits zur Unterstützung von graphischer Eingabe mit multidimensionalen Eingabegeräten“, Diplomarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1992
Upson, C.; Faulhaber Jr., T.; Kamins, D.; Laidlaw, D.; Schlegel, D.; Vroom, J.; Gurwitz, R.; van Dam, A.: „The Application Visualization System: A Computational Environment for Scientific Visualization“, in: IEEE Computer Graphics & Applications, July 1989, pp. 30–42
Upson, C.; Wolff, R.; Weinberg, R.; Kerlick, D.: „Two and three dimensional visualization workshop“, Siggraph course notes #13, 1989
Väänänen, K.; Böhm. K.: „Gesture Driven Interaction as a Human Factor in Virtual Environments — An Approach with Neural Networks“, in: Virtual Reality Systems, Academic Press, 1993, pp. 93–106
Wanger, L.R.; Ferwerda, J.A.; Greenberg, D.P.: „Perceiving Spatial Relationships in Computer-Generated Images“, in: IEEE Computer Graphics & Applications, May 1992, pp. 44–58
Ware, C.; Jessome, D.R.: „Using the bat: A six-dimensional mouse for object placement“, in: IEEE Computer Graphics & Applications, Nov. 1988, pp. 65–70
Walser, R.: „Doing it directly — the experiential design of cyberspaces“, in: Proc. SPIE Vol. 1256, 1990, pp. 147–153
Ware, C.; Osborne, S.: „Exploration and Virtual Camera Control in Virtual Three Dimensional Environments“, in: ACM Computer Graphics, Vol. 24, No. 2, March 1990, pp. 175–183
Weimer, D.; Ganapathy, S.K.: „A Synthetic Visual Environment with Hand Gesturing and Voice Input“, in: ACM Computer Graphics, Vol. 23, May 1989, pp. 235–240
Wenzel, E.M.: „Localization in Virtual Acoustic Displays“, in: Presence, Vol. 1, No. 1, Winter 1992, pp. 80–107
West, A.J.; Howard, T.L.J.; Hubbold, R.J.; Murta, A.D.; Snowdon, D.N.; Butler, D.A.: „AVIARY — A generic virtual reality interface for real applications“, in: Proc. of Virtual Reality Systems, BCS, London, May 1992
Wilson, M.; Conway, A.: „Enhanced Interaction Styles for User Interfaces“, in: IEEE Computer Graphics & Applications, March 1991, pp. 79–90
Wirsing, M.; et.al.: „On Hierarchies of Abstract Data Types“, in: Acta Informatica, Vol. 20, 1983, pp. 1–33
Wirth, H.: „Integration von multidimensionalen Eingabegeräten in 3D-Graphiksysteme“, Diplomarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1992
Zachmann, G.: „Erkennen von Schnitten konvexer Polyeder“, internes Papier, IGD, 1992
Zachmann, G.: „On the Projection of Stereo Images“, internes Papier, IGD, 1992
Zachmann, G.: „Exakte und schnelle Kollisionserkennung in interaktiven Echtzeitvisualisierungssystemen“, Diplomarbeit an der Technischen Hochschule Darmstadt, FB Informatik, FG GRIS, 1994
Ziegler, R.; Fischer, G.; Müller, W.; Göbel, M.: „Virtual Reality Arthroscopy Training Simulator“, in: Pinciroli, F. (Ed.): Computers in Biology and Medicine, Special Issue on Virtual Reality for Medicine, Pergamon Press, Dec. 1994
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1995 Springer -Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Felger, W. (1995). Literaturverzeichnis. In: Innovative Interaktionstechniken in der Visualisierung. Beiträge zur Graphischen Datenverarbeitung. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-79777-4_11
Download citation
DOI: https://doi.org/10.1007/978-3-642-79777-4_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-59315-7
Online ISBN: 978-3-642-79777-4
eBook Packages: Springer Book Archive