Abstract
In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body gestures by 22 users were analyzed to find intuitive gestures for the in-game actions in our system. After the analysis we integrated the gestures in our application using our framework for full body gesture recognition. We further integrated a second interaction type which applies a graphical interface controlled with freehand swiping gestures.
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Kistler, F. et al. (2013). Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8120. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40498-6_63
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DOI: https://doi.org/10.1007/978-3-642-40498-6_63
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