Abstract
Serious Games (SG) in Higher Education should be able to be adapted to particular learning needs and different university contexts in a sustainable way. In this respect, this study aims to describe the adaptation and personalization mechanism through the analysis of a case study developed in three countries and learning contexts. The adaptation is analyzed through the perspective of the perceived usability, utility and ease of use of the game in Spain, the UK and Romania. First results point to a positive evaluation by users of adaptable games, in the particular field of SGs for adult formal education. Future releases of the MetaVals game will be addressed towards the implementation of a complete and multi-language management interface, together with an improvement of the present static design.
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Romero, M., Usart, M., Popescu, M., Boyle, E. (2012). Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_5
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DOI: https://doi.org/10.1007/978-3-642-33687-4_5
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