Nothing Special   »   [go: up one dir, main page]

Skip to main content

Design and Implement of a CUDA Based SPH Particle System Editor

  • Conference paper
Advances in Swarm Intelligence (ICSI 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7332))

Included in the following conference series:

  • 2210 Accesses

Abstract

Particle system is the key technique for special effects visualization in many computer graphics applications such as computer games and animations. In this paper, we propose a novel approach for simplifying particle effect simulation in a particle system editing environment, where a SPH (Smoothed Particle Hydrodynamics) solver is used for particles movement simulation. We leverage the parallelism computing architecture of NVIDIA CUDA to power up the SPH solver implementation. Experimental results show the robustness and efficiency of the proposed system for real time graphics applications.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Reeves, W.T.: Particle Systems-A Technique for Modeling a Class of Fuzzy Objects. Computer Graphics 17(3), 359–376 (1983)

    Article  Google Scholar 

  2. Lamorlette, A., Foster, N.: Structural Modeling of Flames for A Production Environment. ACM Transactions on Graphics 21(3), 729–735 (2002)

    Article  Google Scholar 

  3. Perry, C.H., Picard, R.W.: Synthesizing Flames and Their Spreading (EB/OL), May 04 (2009), http://pubs.media.mit.edu/pubs/papers/TR-287.ps.Z

  4. Gamito, M.N., Lopes, P.F., Gomes, M.R.: Two Dimensional Simulation of Gaseous Phenomena Using Vortex Particles. In: Proceedings of the 6th EUROGRAPHICS Workshop on Computer Animation and Simulation, pp. 3–15. Springer (1995)

    Google Scholar 

  5. Foster, N., Metaxas, D.: Modeling the Motion of a Hot, Turbulent Gas. In: Computer Graphics Proceedings. Annual Conference Series, pp. 181–188 (1997)

    Google Scholar 

  6. Stam, J.: Stable Fluids. In: Proceedings of SIGGRAPH 1999, pp. 121–128 (1999)

    Google Scholar 

  7. Monaghan, J.J.: Smoothed particle hydrodynamics. Annual Review of Astronomy and Astrophysics 30, 543–574 (1992)

    Article  Google Scholar 

  8. Müller, M., Charypar, D., Gross, M.: Particle based fluid simulation for interactive applications. In: Proceedings of SIGGRAPH/EUROGRAPHICS. ACM Symposium on Computer Animation, pp. 109–118 (2003)

    Google Scholar 

  9. Trendall, C., Stewart, A.J.: General Calculations Using Graphics Hardware with Applications to Interactive Caustics. In: Proceeding of SIGGRAPH/EUROGRAPHICS Workshop on Rendering, pp. 287–298 (2000)

    Google Scholar 

  10. Harris, M.J., Coombe, G., Scheuermann, T., Lastra, A.: Physically-based Visual Simulation on Graphics Hardware. In: Proceeding of SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, pp. 109–118 (2002)

    Google Scholar 

  11. Harada, T., Koshizuka, S., Kawaguchi, Y.: Smoothed Particle Hydrodynamics on GPUs. In: Proc. of Comp. Graph. Inter., pp. 63–70

    Google Scholar 

  12. Goswami, P., Schlegel, P., Solenthaler, B., Pajarola, R.: Interactive SPH Simulation and Rendering on the GPU. In: Proceeding of ACM SIGGRAPH Symposium on Computer Animation (2010), cb

    Google Scholar 

  13. Hérault, A., Bilotta, G., Dalrymple, R.A.: SPH on GPU with CUDA. Hydraulic Research 48(Extra Issue), 74–79 (2010)

    Article  Google Scholar 

  14. Huang, Q.Q., Jiang, S.L., Xu, S.P., Dong, T.W.: The Simulation and Implementation of Discrete Particle System based on CUDA. In: Proceeding of International Conference on Business Computing and Global Informatization, pp. 501–504 (2011)

    Google Scholar 

  15. Amador, G., Gomes, A.: A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries. In: Proceeding of International Conference on Computational Science and Its Applications, pp. 118–128 (2010)

    Google Scholar 

  16. Fei, Y., Gao, Y., Zheng, T., Huang, L.J.: Design of a Real-time Interactive Visual System Platform Based on Scene Graph. Computer Simulation 2, 65 (2009)

    Google Scholar 

  17. Gao, Y., Zheng, T., Shao, Y.N., Huang, J.G.: Designing and Implementation of Visual Particle Editing System. Journal of System Simulation 13, 24 (2007)

    Google Scholar 

  18. Morton, G.: A computer oriented geodetic data base and a new technique in file sequencing. IBM, Ottawa (1966)

    Google Scholar 

  19. Grand, S.L.: Broad Phase Collision Detection with CUDA: GPU Gems. Addison-Wesley (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Chen, X., Zhan, Y. (2012). Design and Implement of a CUDA Based SPH Particle System Editor. In: Tan, Y., Shi, Y., Ji, Z. (eds) Advances in Swarm Intelligence. ICSI 2012. Lecture Notes in Computer Science, vol 7332. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31020-1_55

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-31020-1_55

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31019-5

  • Online ISBN: 978-3-642-31020-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics