Abstract
Creating learning experiences that are meaningful and motivational is crucial in learning. Research demonstrates that effectively organizing ideas via concept maps allows students to view prior knowledge with new perspectives. Recently, embodied computation has emerged as an effective means of meeting educational objectives due to its intuitive, gesture-based control and to its promotion of associating knowledge with physical events. Unfortunately, a majority of systems tailored for such interaction are expensive prototypes. However, the release of depth cameras has brought embodied interaction into the commercial realm, allowing users’ bodies to “become” controllers. This research presents a novel, low cost system that provides embodied interaction with a computer and depth camera, through which learners can create concept maps with gestures. Current work involves defining intuitive gestural controls. Future work will involve evaluating the system for use in a classroom with the aim to create opportunities to easily incorporate embodiment into collaborative learning.
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Danielescu, A., Savio-Ramos, C., Sadauskas, J. (2013). Constructing an Embodied Interaction for Concept Mapping. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39476-8_5
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DOI: https://doi.org/10.1007/978-3-642-39476-8_5
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