Abstract
The particle-based surface rendering (PBSR) is a method for transparent rendering using opaque particles and probabilistic determination of surface opacity. The target of this paper is to develop a transparent texture mapping technique in the framework of the particle-based surface rendering. Our method enables precise transparent rendering of implicit surfaces with colorful textures mapped. We investigate parallel and perspective projections of a texture image to the particles that are rendering primitives of the PBSR. We demonstrate that using our texture mapping method in the fused visualization is a unique feature of the PBSR.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Ohtake, Y., Belyaev, A., Alexa, M., Turk, G., Seidel, H.-P.: Multi-level Partition of Unity Implicits. ACM Transactions on Graphics 22(3), 463–470 (2003)
Tanaka, S., Hasegawa, K., Shimokubo, Y., Kaneko, T., Kawamura, T., Nakata, S., Ojima, S., Sakamoto, N., Tanaka, H.T., Koyamada, K.: Particle-Based Transparent Rendering of Implicit Surfaces and its Application to Fused Visualization. In: EuroVis 2012, Vienna (Austria), June 5-8 (2012)
Witkin, A., HeckBert, P.: Using particles to sample and control implicit surface. In: Proc. IGGRAPH 1994, pp. 269–277 (1994)
De Figueiredo, L.H., Gomes, J.: Sampling implicit objects with physically-based particle systems. Computer & Graphics 20(3), 365–375 (1996)
Meyer, M.D., George, P., Whitaker, R.T.: Robust particle systems for curvature dependent sampling of implicit surfaces. In: The International Conference on Shape Modeling and Applications, SMI 2005, pp. 124–133 (2005)
Tanaka, S., Shibata, A., Yamamoto, H., Kotsuru, H.: Generalized stochastic sampling method for visualization and investigation of implicit surfaces. Computer Graphics Forum 20(3), 259–367 (2001) (Proc. Eurographics)
Oztereli, A.C., Guennebaud, M.G.: Feature preserving point set surfaces based on non-linesr kernel regression. Computer Graphics Forum 28(2), 493–501 (2009)
Oztireli, A., Alexa, C., Gross, M.: Spectral sampling of manifolds. ACM Transactions on Graphics (TOG) (Proceedings of ACM SIGGRAPH Asia 2010) 29(6) (2010)
Bowers, J., Wang, R., Wei, L.-Y., Maletz, D.: Parallel poission disk sampling with spectrum analysis on surfaces. ACM Transactions on Graphics (TOG) (Proceedings of ACM SIGGRAPH Asia 2010) 29(6) (2010)
Zwicker, M., Pfister, H., Van Baar, J., Gross, M.: EWA splatting. IEEE TVCG 8(3), 223–238 (2002)
Koyamada, K., Sakamoto, N., Tanaka, S.: A particle modeling for rendering irregular volumes. In: Proc. UKSIM, pp. 372–377 (2008)
Sakamoto, N., Nonaka, J., Koyamada, K., Tanaka, S.: Rendering Using Tiny Particles. In: IEEE International Symposium on Multimedia, pp. 734–737 (2006)
Koyamada, K., Sakamoto, N., Tanaka, S.: A Particle Modeling for Rendering Irregular Volumes. In: Proceedings of the International Conference on Computer Modeling and Simulation (UKSIM 2008), Cambridge, England, April 1-3, pp. 372–377 (2008)
Sakamoto, N., Koyamada, K., Saito, A., Kimuraand, A., Tanaka, S.: Multi-Volume Rendering Using Particle Fusion. In: IEEE VGTC Pacifc Visualization Symposium 2008, Kyoto, Japan, March 5-7 (2008)
Ozawa, H.: The Great Festival of Japan: Spectacle and Spirit. Kodansha International (2000)
Uemura, M., Oku, S., Hasegawa, K., Miyaoka, S., Nakata, S., Tanaka, S.: Transparent Visualization of the Funeboko from the Gion Festival by Particle Based Rendering. In: IPSJ (Information Processing Society of Japan) Proceedings of Symposium on Social Sciences and Computers 2010 (Jinmonkon 2010), pp. 210–224 (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Kitagawa, T., Tanaka, S., Nakata, S., Hasegawa, K. (2012). Particle-Based Transparent Texture Mapping for Implicit Surfaces. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 325. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34387-2_46
Download citation
DOI: https://doi.org/10.1007/978-3-642-34387-2_46
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34386-5
Online ISBN: 978-3-642-34387-2
eBook Packages: Computer ScienceComputer Science (R0)