Abstract
Studies into gestural interfaces – and interfaces in general - typically focus on pragmatic or usability aspects (e.g., ease of use, learnability). Yet the merits of gesture-based interaction likely go beyond the purely pragmatic and impact a broader class of experiences, involving also qualities such as enjoyment, stimulation, and identification. The current study compared gesture-based interaction with device-based interaction, in terms of both their pragmatic and hedonic qualities. Two experiments were performed, one in a near-field context (mouse vs. gestures), and one in a far-field context (Wii vs. gestures). Results show that, whereas device-based interfaces generally scored higher on perceived performance, and the mouse scored higher on pragmatic quality, embodied interfaces (gesture-based interfaces, but also the Wii) scored higher in terms of hedonic quality and fun. A broader perspective on evaluating embodied interaction technologies can inform the design of such technologies and allow designers to tailor them to the appropriate application.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Microsoft Kinect, http://www.xbox.com/kinect
Sturman, D.: Whole Hand Input. PhD Dissertation, MIT Media Lab, Massachusetts (1992)
Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. MIT Press (2001)
James, W.: What is an emotion. Mind 9(34), 188–205 (1884)
Tractinsky, N., Katz, A.S., Ikar, D.: What is beautiful is usable. Interacting with Computers 13, 127–145 (2000)
Norman, D.A.: Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York (2004)
Karam, M., Schraefel, M.C.: A taxonomy of gestures in human computer interactions. Technical report, University of Southampton (2005)
Hassenzahl, M.: The interplay of beauty, goodness and usability in interactive products. Human-Computer Interaction 19, 319–349 (2004)
Van Beurden, M.H.P.H., IJsselsteijn, W.A.: Range and variability in gesture-based interactions with medical images: Do non-stereo versus stereo visualization elicit different types of gestures? In: IEEE VR Workshop on Medical Virtual Environments (2010), retrieved http://www.hpv.cs.bangor.ac.uk/vr10-med/Papers/vanBeurden_RangeAndVariabilityInGestureBasedInteractions.pdf
Hornbaek, K.: Current practice in measuring usability: Challenges to usability studies and research. International Journal of Human-Computer Studies 64, 79–102 (2006)
Corlett, E.N., Bishop, R.P.: A technique for measuring postural discomfort. Ergonomics 9, 175–182 (1976)
Borg, G.A.: Psychophysical bases of perceived exertion. Medicine and Science in Sports and Exercise 14, 377–381 (1982)
Chin, J.P., Diehl, V.A., Norman, K.L.: Development of an instrument measuring user satisfaction of the human-computer interface. In: ACM CHI 1988 Proceedings, pp. 213–218 (1988)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
van Beurden, M.H.P.H., Ijsselsteijn, W.A., de Kort, Y.A.W. (2012). User Experience of Gesture Based Interfaces: A Comparison with Traditional Interaction Methods on Pragmatic and Hedonic Qualities. In: Efthimiou, E., Kouroupetroglou, G., Fotinea, SE. (eds) Gesture and Sign Language in Human-Computer Interaction and Embodied Communication. GW 2011. Lecture Notes in Computer Science(), vol 7206. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34182-3_4
Download citation
DOI: https://doi.org/10.1007/978-3-642-34182-3_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34181-6
Online ISBN: 978-3-642-34182-3
eBook Packages: Computer ScienceComputer Science (R0)