Abstract
The present study has explored the expansibility of using everyday objects for game interface to provide additional multisensory stimuli. The perceived expansibility of game interfaces was investigated by measuring user various responses such as the degree of presence, immersion, and enjoyment. Offering actual sensations assumed in the virtual environment of game could enhance user experience by effectively accessing their emotions. Participants were provided with one of four output modes: basic condition, room light stimulation, chair vibration stimulation, & both light and vibration. Consequently, tactile stimulation has resulted in higher presence and immersion than visual did. The result also suggests that a gamer could experience the expanded interfaces with additional multisensory output, bringing more enjoyment. These tendencies are especially recognized for high immersive tendency group. These findings can be applied to various fields of game interface design.
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Lee, JH. (2011). The Expansibility of User Interfaces Using Peripheral Multisensory Stimulation. In: Stephanidis, C. (eds) HCI International 2011 – Posters’ Extended Abstracts. HCI 2011. Communications in Computer and Information Science, vol 174. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22095-1_37
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DOI: https://doi.org/10.1007/978-3-642-22095-1_37
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