Abstract
Mobile phone games are played in context. Although such information has been used in several prototypes, very few context-aware games have made it beyond the research lab. In our research, we investigate how the development of context-aware games needs to be changed such that their commercialization is more feasible and they can be deployed more easily. Based on the findings of the creation and evaluation of a context-based game called ContextSnake, we developed a platform named Gatherer which frees the developer from the burden of collecting, preprocessing, storing, and interpreting raw sensor data. We introduce the novel concept of generic context which enables the use of context in mobile applications without having detailed information about the actual environment in which the system will be deployed. In order to preliminarily validate the platform, a second game called ContextInvaders developed on top of this platform is described.
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Holleis, P., Sahami, A., Schmidt, A. (2011). Providing Generic Context for Mobile Games on Phones. In: Beigl, M., Christiansen, H., Roth-Berghofer, T.R., Kofod-Petersen, A., Coventry, K.R., Schmidtke, H.R. (eds) Modeling and Using Context. CONTEXT 2011. Lecture Notes in Computer Science(), vol 6967. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24279-3_2
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DOI: https://doi.org/10.1007/978-3-642-24279-3_2
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