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Performance Capture from Multi-View Video

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Image and Geometry Processing for 3-D Cinematography

Part of the book series: Geometry and Computing ((GC,volume 5))

Abstract

Nowadays, increasing performance of computing hardware makes it feasible to simulate ever more realistic humans even in real-time applications for the end-user. To fully capitalize on these computational resources, all aspects of the human, including textural appearance and lighting, and, most importantly, dynamic shape and motion have to be simulated at high fidelity in order to convey the impression of a realistic human being. In consequence, the increase in computing power is flanked by increasing requirements to the skills of the animators. In this chapter, we describe several recently developed performance capture techniques that enable animators to measure detailed animations from real world subjects recorded on multi-view video. In contrast to classical motion capture, performance capture approaches don’t only measure motion parameters without the use of optical markers, but also measure detailed spatio-temporally coherent dynamic geometry and surface texture of a performing subject. This chapter gives an overview of recent state-of-the-art performance capture approaches from the literature. The core of the chapter describes a new mesh-based performance capture algorithm that uses a combination of deformable surface and volume models for high-quality reconstruction of people in general apparel, i.e. also wide dresses and skirts. The chapter concludes with a discussion of the different approaches, pointers to additional literature and a brief outline of open research questions for the future.

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Correspondence to Christian Theobalt .

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Theobalt, C., de Aguiar, E., Stoll, C., Seidel, HP., Thrun, S. (2010). Performance Capture from Multi-View Video. In: Ronfard, R., Taubin, G. (eds) Image and Geometry Processing for 3-D Cinematography. Geometry and Computing, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12392-4_6

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