Abstract
This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or non-linear manner.
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Aranda, G., Trescak, T., Esteva, M., Carrascosa, C. (2011). Building Quests for Online Games with Virtual Institutions. In: Dignum, F. (eds) Agents for Games and Simulations II. AGS 2010. Lecture Notes in Computer Science(), vol 6525. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-18181-8_14
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DOI: https://doi.org/10.1007/978-3-642-18181-8_14
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