Abstract
Games such as the Nintendo WiiTM are being promoted for use by all ages but there is little experience with how groups of older people integrate Wii playing into their physical and social spaces. This paper focuses on WiiTM game play by older people in Sheltered Housing schemes, as part of an initiative to promote physical and social activity in these settings. Using participant observations, interviews and video analysis of sessions over a year we show how older people actively construct the sense of a meeting place as part of their Wii game play and the social processes that underlie this. Through the use of bounded regions and a sense of decorum older players create a ‘sacred space’ around the Wii where they can learn new technical literacies, make new social connections with peers and take ownership of the communal spaces in which they live. We conclude with guidelines for encouraging appropriation and empowerment for older people through game play in communal housing settings.
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Harley, D., Fitzpatrick, G., Axelrod, L., White, G., McAllister, G. (2010). Making the Wii at Home: Game Play by Older People in Sheltered Housing. In: Leitner, G., Hitz, M., Holzinger, A. (eds) HCI in Work and Learning, Life and Leisure. USAB 2010. Lecture Notes in Computer Science, vol 6389. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16607-5_10
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DOI: https://doi.org/10.1007/978-3-642-16607-5_10
Publisher Name: Springer, Berlin, Heidelberg
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