Abstract
In this paper we described the concept of developing an interactive education system and understanding the actual activity inside the classroom. We developed an Anoto-based digital pen system and conducted a case study on three mathematics lectures in a high school, with participatory observation. After these practice lectures, focus group interviews were scheduled for the students in addition to a separate interview with a teacher; these interviews revealed the effects of our system. We concluded from the series of the investigations that the system was able to enhance interactive area of individual students, increase the transparency of class activities, raise students’ motivation levels, and fortify the educational effects. Finally, a “stage” concept was generated from these results.
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Sugihara, T., Miura, M., Kunifuji, S. (2010). Practicing on Stage: Increasing Transparency and Interaction in Class Activity with Digital Pen system. In: Setchi, R., Jordanov, I., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based and Intelligent Information and Engineering Systems. KES 2010. Lecture Notes in Computer Science(), vol 6279. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15384-6_49
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DOI: https://doi.org/10.1007/978-3-642-15384-6_49
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15383-9
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