Abstract
Intelligent navigation and path-finding for computer- animated characters in graphical 3D environments is a major design challenge facing programmers of simulations, games, and cinematic productions. Designing agents for computer-animated characters that are required to both move intelligently around obstacles in the environment, and do so in a psycho-visually realistic way with smooth motion is often a too-difficult challenge - designers generally sacrifice intelligent navigation for realistic movement or vice-versa. We present here a specially adapted hybrid fuzzy A* algorithm as a viable solution to meet both of these challenges simultaneously. We discuss the application of this algorithm to animated characters and outline our proposed architecture for automatic tuning of this system.
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Gerdelan, A.P., Reyes, N.H. (2009). Towards a Generalised Hybrid Path-Planning and Motion Control System with Auto-calibration for Animated Characters in 3D Environments. In: Köppen, M., Kasabov, N., Coghill, G. (eds) Advances in Neuro-Information Processing. ICONIP 2008. Lecture Notes in Computer Science, vol 5506. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02490-0_131
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DOI: https://doi.org/10.1007/978-3-642-02490-0_131
Publisher Name: Springer, Berlin, Heidelberg
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