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Towards a Generalised Hybrid Path-Planning and Motion Control System with Auto-calibration for Animated Characters in 3D Environments

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Advances in Neuro-Information Processing (ICONIP 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5506))

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Abstract

Intelligent navigation and path-finding for computer- animated characters in graphical 3D environments is a major design challenge facing programmers of simulations, games, and cinematic productions. Designing agents for computer-animated characters that are required to both move intelligently around obstacles in the environment, and do so in a psycho-visually realistic way with smooth motion is often a too-difficult challenge - designers generally sacrifice intelligent navigation for realistic movement or vice-versa. We present here a specially adapted hybrid fuzzy A* algorithm as a viable solution to meet both of these challenges simultaneously. We discuss the application of this algorithm to animated characters and outline our proposed architecture for automatic tuning of this system.

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References

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© 2009 Springer-Verlag Berlin Heidelberg

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Gerdelan, A.P., Reyes, N.H. (2009). Towards a Generalised Hybrid Path-Planning and Motion Control System with Auto-calibration for Animated Characters in 3D Environments. In: Köppen, M., Kasabov, N., Coghill, G. (eds) Advances in Neuro-Information Processing. ICONIP 2008. Lecture Notes in Computer Science, vol 5506. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02490-0_131

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  • DOI: https://doi.org/10.1007/978-3-642-02490-0_131

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-02489-4

  • Online ISBN: 978-3-642-02490-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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