Abstract
We highlight some of the characteristics of existing technical approaches to the management of interactive experiences and motivate computational models of influence, a technique we are developing to aid drama managers in the persuasion of players to make decisions that are consistent with an author’s goals. Many of the existing approaches to managing interactive experiences have focused on the physical manipulation of the environment, but we argue instead for the use of theories from social psychology and behavioral economics to affect the adoption of specific goals by the player.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Laurel, B.: Toward the Design of a Computer-Based Interactive Fantasy System. PhD thesis, Drama department, Ohio State University (1986)
Riedl, M.O., Stern, A., Dini, D., Alderman, J.: Dynamic experience management in virtual worlds for entertainment, education, and training. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning 4(2) (2008)
Mateas, M.: An Oz-centric review of interactive drama and believable agents. In: Veloso, M.M., Wooldridge, M.J. (eds.) Artificial Intelligence Today. LNCS (LNAI), vol. 1600, pp. 297–328. Springer, Heidelberg (1999); First appeared in 1997 as Technical Report CMU-CS-97-156, Computer Science Department, Carnegie Mellon University
Roberts, D.L., Isbell, C.L.: A survey and qualitative analysis of recent advances in drama management. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning 4(2) (2008)
Mateas, M., Stern, A.: Integrating plot, character, and natural language processing in the interactive drama Façade. In: Proceedings of the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003), Darmstadt, Germany (2003)
Cialdini, R.B.: Influence: The Psychology of Persuasion. Collins (1998)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Roberts, D.L., Isbell, C., Riedl, M., Bogost, I., Furst, M.L. (2008). On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_34
Download citation
DOI: https://doi.org/10.1007/978-3-540-89454-4_34
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-89424-7
Online ISBN: 978-3-540-89454-4
eBook Packages: Computer ScienceComputer Science (R0)