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A Practical Quicksort Algorithm for Graphics Processors

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Algorithms - ESA 2008 (ESA 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5193))

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Abstract

In this paper we present GPU-Quicksort, an efficient Quicksort algorithm suitable for highly parallel multi-core graphics processors. Quicksort has previously been considered as an inefficient sorting solution for graphics processors, but we show that GPU-Quicksort often performs better than the fastest known sorting implementations for graphics processors, such as radix and bitonic sort. Quicksort can thus be seen as a viable alternative for sorting large quantities of data on graphics processors.

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Dan Halperin Kurt Mehlhorn

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Cederman, D., Tsigas, P. (2008). A Practical Quicksort Algorithm for Graphics Processors. In: Halperin, D., Mehlhorn, K. (eds) Algorithms - ESA 2008. ESA 2008. Lecture Notes in Computer Science, vol 5193. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87744-8_21

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  • DOI: https://doi.org/10.1007/978-3-540-87744-8_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-87743-1

  • Online ISBN: 978-3-540-87744-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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