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Utilization of Soft Computing Techniques for Making Environmental Games More Exciting –Toward an Effective Utilization of the COMMONS GAME

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Knowledge-Based Intelligent Information and Engineering Systems (KES 2008)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5178))

Abstract

We have suggested that utilization of soft computing techniques such as GAs and EAs could contribute a lot for making the original COMMONS GAME much more exciting. In this paper, we try to find an answer concerning to the question “Which game is the best for letting people consider seriously about the commons among the three games (the original COMMONS GAME, the modified COMMONS GAME utilizing GAs & NNs , and the modified COMMONS GAME utilizing EAs & NNs) ?”. Several game playing by our students confirm that the modified COMMONS GAME utilizing EAs & NNs can provide the best chance for letting players consider seriously about the commons.

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Ignac Lovrek Robert J. Howlett Lakhmi C. Jain

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© 2008 Springer-Verlag Berlin Heidelberg

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Baba, N., Nagasawa, K., Handa, H. (2008). Utilization of Soft Computing Techniques for Making Environmental Games More Exciting –Toward an Effective Utilization of the COMMONS GAME. In: Lovrek, I., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2008. Lecture Notes in Computer Science(), vol 5178. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85565-1_51

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  • DOI: https://doi.org/10.1007/978-3-540-85565-1_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85564-4

  • Online ISBN: 978-3-540-85565-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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