Abstract
This paper investigates methods of describing two-dimensional and three-dimensional scenes using eXtensible Mark-up Language (XML). It also investigates the initial development of a non-commercial object-based scene description language, for the effective capture of two- and three-dimensional scenes. Design science research techniques were applied to determine the ideal factors involved in effective scene capture. The solution facilitates the description of 2D and 3D environments via interpretation of object relationships; the implementation of the inheritance, functionality, interactions and behaviour.
Chapter PDF
Similar content being viewed by others
References
Arjomandy, S., Smedley, J.T.: Visual Specification of Behaviours in VRML Worlds. In: Proceedings of the ninth international conference on 3D Web technology, Monterey, California, USA, pp. 127–133 (2004)
Del Bimbo, A., Pala, P., Santini, S.: Visual image retrieval by elastic deformation of object sketches. In: Proceedings of IEEE Symposium on Visual Languages, pp. 216–223. IEEE Computer Society Press, Los Alamitos (1994)
Carson, S.G., Pulk, F.R., Carey, R.: Developing the VRML 97 International Standard. IEEE Computer Graphics and Applications 19(2), 52–58 (1999)
Dachselt, R., Rukzio, E.: Behaviour3D: An XML based Framework for 3D Graphics Behaviour. In: Proceeding of the Eighth international Conference on 3D Web Technology, pp. 101, Saint Malo, France (2003)
Hendricks, Z., Marsden, G., Blake, E.: A Meta-Authoring Tool for Specifying Interactions in Virtual Reality Environments. In: Proceedings of the 2nd international Conference on Computer Graphics, Virtual Reality, Visualisation and interaction in Africa, Cape Town, South Africa, pp. 171–180 (2003)
Hultquist, C., Gain, J., Cairns, D.: Affective Scene Generation. In: Proceedings of the 4th international Conference on Computer Graphics, Virtual Reality, Visualisation and interaction in Africa, Cape Town, South Africa, pp. 59–63 (2006)
Macdonald, J.A., Brailsford, F.D., Bagley, R.S.: Encapsulating and manipulating Component object graphics (COGs) using SVG. In: Proceedings of the 2005 ACM Symposium on Document Engineering, Bristol, UK, pp. 61–63 (2005)
Meyer, T., Conner, B.: Adding Behaviour to VRML. In: Proceedings of the First Symposium on Virtual Reality Modeling Language, San Diego, California, USA, pp. 45–51 (1995)
Nadeau, R.D.: Building Virtual Worlds with VRML. IEEE Computer Graphics and Applications 19(2), 18–29 (1999)
Nadeau, R.D., Moreland, L.J.: The Virtual Behaviour System. A behaviour Language Protocol for VRML. In: Proceedings of the First Symposium on Virtual Reality Modeling Language, San Diego, California, USA, pp. 53–61 (1995)
Walczak, K., Cellary, W.: Building database Applications of Virtual Reality with X-VRML. Tempe, Arizona, USA, pp. 111–120 (2002)
Walczak, K., Wojceichowski, R.: Dynamic Creation of interactive mixed reality presentations. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Monterey, California, USA, pp. 167–176 (2005)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Gulliver, S.R., Ghinea, G., Kaur, K. (2007). Non-commercial Object-Base Scene Description. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_6
Download citation
DOI: https://doi.org/10.1007/978-3-540-73335-5_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
eBook Packages: Computer ScienceComputer Science (R0)